Fraternal aggro is programmed into their DNA.
兄弟仇恨是编入他们的DNA。
They remain at the doors, but do not aggro the players.
中尉就在门口但不会攻击玩家。
Shield stun: Stuns the top of the aggro chart, 3s stun.
盾牌昏迷:最大眩晕,3秒钟晕眩。
The owl I tamed was doing good at whole aggro without growl.
驯服的猫头鹰在没有使用嘲讽的情况下能很好的完成攻击。
Then mage starts attacking slowly. Mage does 73 damage, but does not gain aggro!
然后让一个法师慢慢输出伤害,在这个法师输出73点伤害时,怪物仍然在攻击战士。
Bears near a recently killed bear will aggro if the player attempts to skin the dead bear.
如果你试图在一头活熊面前剥一头死熊的皮,活熊将攻击你。
Mummies are no longer frozen before getting into aggro range of the player for the first time.
木乃伊不再冻结在进入玩家的仇恨范围首次。
Implement aggro creatures at attack by player or pet creature from his family. Patch provided by darka.
实现了怪物或者宠物的主动攻击,当玩家攻击自己的族类。
You will find that in defensive stance with defiance, the first hit over 69 damage will score the warrior aggro.
你将会发现,加过挑畔天赋,在防御姿态下,第一个超过69点的伤害将会使怪物转而攻击战士。
Volley of shadow swords: Launches swords at one target not the main aggro. Deals 1250 shadow damage to that target.
暗影箭连射:向一个目标发射出很多的暗影箭,非主要攻击者。对那个目标造成1250点暗影伤害。
The inhospitality is a kind of special crime only the person know this we just probably with it make hard of aggro.
冷漠是一种特殊的罪恶,只有人认识到这一点,我们才有可能与之作艰苦的抗争。
Yells on aggro: Come, friends. Your bodies gonna feed ma hatchlings, and your souls are going to feed me with power!
来吧,朋友。你的尸体将会成为我幼崽的食物,而你的灵魂,则会成为我力量的来源!
Every other aggro reduction talent in the game has a secondary effect. Maybe attach dispel protection to this talent?
游戏里的其他减仇恨天赋都有另外一个效果是不是应该加入防止驱散的效果?
She recorded the distress and joys of the peoples, also reflecting the people's aggro to the improbity and pursuit of truth.
她的传承记载着人民的苦难和欢娱,也反映着人民对邪恶的抗争和对美好的求索。
Ilzkal enters a confusion stage, where no aggro can be held and deals 150% more damage with regular attacks until he is slain.
伊兹卡进入混乱状态,没有任何的攻击行为,正常攻击下造成150%的更多伤害,直到他被杀死。
Select classes are no longer able to aggro and pull a single enemy NPC from a linked group through various measures of sneakiness.
某些职业不再能够通过某些偷偷摸摸的方法把一组怪物中的某一个拉出来。
Q19: In the trailer, there is a scene where a character attacks multiple mobs with one skill. Will it be a good skill to aggro mobs?
在演示中,一个角色用一个技能攻击了许多怪物。这是否是一个引怪的好技能?。
To regain it, you need 10% of that, or 121% of your current threat, at an absolute minimum. So don't lose aggro, it's hard to get back!
为了拉回目标,你最少需要那个人110%的仇恨值,或者121%你自己的当前仇恨值。
Talking with management, our guests, employees and ask them something to Investigates infringement, harmful, complain, stealing and aggro.
与管理层一起,与客人和员工进行面谈并询问,调查侵害、妨害、投诉、偷窃、暴力行为等事故。
If you would learn to manage your aggro right, you probably wouldn't have died last fight. And when your skin started to ignite, I turned the other way.
如果你学习好好控制你的仇恨,你上次战斗可能就不会挂。而且当你的皮开始著火时,我把目标转走了。
It will give you exactly the threat of the player on top of the threat list - but not the 10% needed for the mob to change aggro, only a temporary aggro from the debuff!
他会让你顺间产生和仇恨列表上仇恨值最高的玩家一样的仇恨值,但不给你使怪物转而攻击你时所需要的10%,只是让你成为怪物的暂时目标。
Does this mean that it has become 'correct' to play Control Warrior? It depends on the other decks in the meta, and whether Aggro Shaman continues to become more popular.
这意味着现在玩防战是正确的吗?这取决于环境中的其他卡组,以及打脸萨是否会继续盛行。
Aggro is understood to be the condition of a particular mob attacking a particular character, while threat is the numeric value that each attacker has towards each character on its threat list.
获得仇恨可以理解为某一特定的怪物攻击某一特定角色的情况,而仇恨就是每个攻击者针对每个角色的仇恨列表中的确切数值。
All the tanking classes are now suitable as a main tank and their threat has been greatly increased to make fights more fun, fights are now more about skills than dying because of a random aggro.
所有坦克现在都可以作为主坦克,同时他们的仇恨制造被增强了以使得战斗变得更有趣(不用总是盯着OMEN怕OP了),战斗现在更考察技术而不是因为随机仇恨而导致团灭。
All the tanking classes are now suitable as a main tank and their threat has been greatly increased to make fights more fun, fights are now more about skills than dying because of a random aggro.
所有坦克现在都可以作为主坦克,同时他们的仇恨制造被增强了以使得战斗变得更有趣(不用总是盯着OMEN怕OP了),战斗现在更考察技术而不是因为随机仇恨而导致团灭。
应用推荐