Improved Player bone animation quality, which reduced animation error.
改进的播放器的骨骼动画质量,从而降低了动画的错误。
Only the bone data needs to be stored for every frame of the animation. Usually, the bone data is represented by quaternions.
存储动画帧我们仅仅需要骨胳的数据。通常,骨胳数据由四元数表示。
Only the bone data needs to be stored for every frame of the animation. Usually, the bone data is represented by quaternions.
存储动画帧我们仅仅需要骨胳的数据。通常,骨胳数据由四元数表示。
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