It's worth noting that this book has added relevance outside the game industry, particularly in animation production and digital filmmaking.
假如这本书放在游戏行业之外的书架上,那是不值一提的,尤其是在动画制作和数字电影制作领域上。
Filmmaking was transformed by digital editing, digital f/x, and digicams.
数字剪辑、数码特效以及数码摄像机改变了电影摄制方式。
Filmmaking was transformed by digital editing, digital f/x, and digicams.
数字剪辑、数码特效以及数码摄像机改变了电影摄制方式。
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