As a result, no logic (for example, ActionScript) is placed in the Flash resource, but you can utilize all of Flash's animation concepts.
因此,虽然在Flash资源中没有包含逻辑(例如actionscript),但是您可以利用所有Flash的动画概念。
Listing 4 presents the ActionScript class contact, which you create to represent contact objects on the Flash side.
清单4展示了ActionScript类Contact,创建该类的目的在于表示flash端的联系对象。
Earlier ActionScript versions ate up the error silently to avoid error message dialogs from popping up in Flash.
以前的ActionScript版本会悄悄地掩盖错误,以避免在Flash中出现错误消息对话框。
You also learned how to write a Flex application using both MXML and ActionScript to create a client-side Flash application.
您学习了如何同时使用mxml和actionscript编写一个Flex应用程序,以创建一个客户端Flash应用程序。
A number of Flash/ActionScript developers have expressed their desire to see Silverlight/C# features in their development tools.
很多Flash与ActionScript开发人员都希望在他们的开发工具中使用Silverlight和C#特性。
Flash 8 further extended ActionScript 2 by adding new class libraries with APIs for controlling bitmap data at runtime and file upload.
Flash8进一步扩展了ActionScript2,添加了新的类库以及用于在运行时控制位图数据和文件上传的API。
ActionScript 2.0 was introduced in Flash 7, which was strongly typed and allowed class-based programming features, such as inheritance, interfaces, and strict data typing.
在Flash7中引入了ActionScript 2.0,这是一种强类型的语言,支持基于类的编程特性,比如继承、接口和严格的数据类型。
In this article, I hope to dispel some of those myths and discuss why you should use ActionScript 3.0 exclusively in your Flash projects.
在本文中,我希望可以澄清这些谣传,还要告诉你,为什么应该在Flash项目中只用ActionScript3.0。
The product provides an ide combining Adobe's Flash Builder 4.5, for ActionScript-based Flash client development, and Zend Studio 8, for server-side PHP capabilities.
该产品提供了一个基于ActionScript的Flash客户端开发的IDE: Flash builder4.5,并结合ZendStudio8的服务器端PHP能力。
I have been using (programming and animated) Flash since version 4; ActionScript was the first language I ever learned.
我从版本4的时候开始使用Flash(编程、制作动画)。ActionScript是我学习的第一门编程语言。
Because both MXML and ActionScript are text-based, a standard text editor and the Flex SDK are all you need to create Flash applications.
由于mxml和actionscript都是基于文本的,创建Flash应用程序只需要一个标准文本编辑器和FlexSDK。
The Playr ActionScript 3 music library is one example that helps Flash, Flex or AIR based applications easily incorporate music contents.
PlayrActionScript3musiclibrary是其中一个例子,它帮助基于Flash、Flex或AIR的应用更容易地处理音乐内容。
User feedback tells us that the majority of the Flash community has already made the transition from ActionScript 2.0 and developers are extremely happy with the new language.
从用户的反馈来看,大部分Flash开发团队已经从actionscript2.0投向新语言,并且感到相当满意。
Flash executes ActionScript statements starting with the first statement and continuing in order until it reaches the final statement or a statement that instructs ActionScript to go somewhere else.
Flash在执行行为脚本陈述时,从第一个文件开始到最后一个文件或经指示转到另一个行为脚本一直保持规则。
Flash executes ActionScript statements starting with the first statement and continuing in order until it reaches the final statement or a statement that instructs ActionScript to go somewhere else.
Flash在执行行为脚本陈述时,从第一个文件开始到最后一个文件或经指示转到另一个行为脚本一直保持规则。
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