Irradiance map + Light cache: the mostly used GI combination.
发光贴图+灯光缓存:GI的最常见的组合。
The irradiance map of the output on the screen is shown to the left of the model.
在模型的左边展示了萤幕上输出的照度分布图。
The edges are brighter, because I used GI (with irradiance map), as I did on all previous images.
边缘变量是因为我使用了全局光,以上的也使用了同样的照明。这是没有全局光的效果。
I render day time images usually with an Irradiance Map and Light Cache solution with moderate Settings.
我渲染日间图片通常使用发光贴图和光缓存并进行适当的调节。
I render day time images usually with an Irradiance Map and Light Cache solution with moderate Settings.
我渲染日间图片通常使用发光贴图和光缓存并进行适当的调节。
应用推荐