This paper combines theoretical mechanics with computer, takes rigid spheres as an example to introduce the step and method of physical movement simulation of multi rigid bodies.
该文将计算机科学与理论力学相结合,以刚性球体为例介绍了多刚体物理运动仿真的步骤和方法。
Mechanics Kinematics: trajectories, velocity, acceleration, motion of rigid bodies, change of reference frame.
力学运动:轨迹、速度、加速度、运动、刚体动力学变化的参考帧。
Mechanics Kinematics: trajectories, velocity, acceleration, motion of rigid bodies, change of reference frame.
力学运动:轨迹、速度、加速度、运动、刚体动力学变化的参考帧。
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