• The outcome data were compared with normals.

    获取的资料与正常参考值作比较

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  • Methods Normals and patients were detected by EOG.

    方法用视觉眼电图(EOG)分别检测正常患者组。

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  • The more positions you have, the more normals you have.

    位置有愈多的法线

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  • Store normals in generic space, e. g. , tangent space.

    存储普通空间的法向量,例如,正切空间。

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  • Meshes with vertex colors, normals and one or two UV sets.

    网格模型包含顶点颜色法线两个uv集。

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  • Appearance of a triangle strip. Surface normals? Or windings?

    一个三角形条带外观表面法线绕组

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  • It takes in account the mapping coordinates and the normals.

    ——需要账户映射坐标法线

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  • The primary period of normals is 32 days and its subperiod is 17 days.

    多年平均值周期32,次周期17天。

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  • Figure 7b shows how you can create hard edges by using 24 normals, 4 per side.

    7b展示了如何为每使用4法线——共24条,从而创建棱角分明的边线。

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  • Lighting pass computes lighting based on depth, normals and specular power.

    光照渲染基于深度法线高光强度计算光照。

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  • Export the mesh with the skeleton hierarchy, normals, textures and animation.

    导出骨架层级网格法线纹理动画

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  • Normals are assumed to be associated with the front faces of a mesh primitive.

    法线假设与网状结构基本型别的正面关联

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  • I no longer cared what the masses thought; I now came to call them the 'normals'.

    不再关心群众所想,我现在称呼他们'正常人'。

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  • At first we need to get normals for each triangle vertex, but how to achieve this?

    首先我们需要每个三角形顶点法线如何实现这一目标?

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  • Uses interpolated normals for sphere collisions instead of flat polygonal normals.

    球体碰撞使用内插法线而不是平面多边形法线

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  • A vertex must be split if it has multiple normals, UV coordinates or vertex colors.

    如果多个法线UV坐标顶点颜色的顶点必须分割

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  • All right, now I have the normals baked out and I can move into baking out the light map!

    吧,现在出来法,我可以进入烘烤地图!

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  • The direction of the normals is determined by the direction in which you draw the vertices.

    方向法线方向其中绘制顶点

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  • After you can calculate lighting using the normals, you need to tell M3G what kind of light you want.

    使用法线计算光线需要告诉M3 G需要什么类型光线

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  • Interpolation to vertex positions and normals is one of important contents in parametric surface modeling.

    顶点位置法向插值参数曲面造型重要内容

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  • Normals are encoded using Stereographic projection, and depth is 16 bit value packed into two 8 bit channels.

    法线使用平射投影深度16数值,并被放进两个8通道中

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  • Result of the base pass is Z buffer filled with scene contents and Render Texture with normals & specular power.

    基本渲染结果被屏幕内容满的Z缓冲和带有法线高光强度的渲染纹理。

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  • Short of getting a human involved to look at the model, there are ways to check that the normals are pointing outwards.

    除了分辨这个模型正误外,还有另外一种方法判断平面的法向量是否朝向外面。

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  • Methods The control-studies were made in 32 patients and 28 normals with TAS scale, and statistical treament with t-test.

    研究方法TAS量表为检测工具,将32患者28例正常人进行对照研究。

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  • If normals are not specified, their generation depends on whether the developer has specified triangle indices for the mesh.

    如果指定法线,则是否产生法线要开发人员是否指定网状结构三角形索引而定。

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  • The vertex normal is usually calculated as the average between the triangle normals of all triangles that include that vertex.

    顶点向量通常包含这个顶点所有三角形法向量的平均值

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  • Vertex positions (may include normals also) for all the vertices in the mesh for all the animation frames are stored in memory.

    动画所有网格顶点包含着顶点位置(可能包括法线)其全部储存内存中

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  • In this case, you may want to use multiple points with the same coordinates so that you can have multiple normals at that point.

    这种情况下可以使用多个具有同样座标这样上你可以多条法线

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  • In this case, you may want to use multiple points with the same coordinates so that you can have multiple normals at that point.

    这种情况下可以使用多个具有同样座标这样上你可以多条法线

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