• Fixed player character detection problems when near shorelines.

    修正了玩家角色检测问题时,附近海岸线

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  • Fixed player character crouching and using raft causing rafts to flip out.

    固定玩家角色蹲下引起翻转

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  • Fixed that the player character would move incorrectly on the landing pad if the pad was flooded.

    修正玩家角色移动不正确登陆如果淹没。

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  • For a first-person shooter, you would parent the Camera to the player character, and place it at the character's eye level.

    对于第一人称射击游戏应该相机作为玩家角色子对象放置角色眼睛等高水平上。

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  • Depending on player choices, Juhani may be a romantic interest in the story, regardless of the gender of the player character.

    不论主角性别男是女,朱哈妮可能故事中成为一个谈情说爱人选,当然这取决于玩家选择

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  • There is now air above the landing pad. Additionally, the player character now always respawns with 40% oxygen. Before it was 0%.

    现在空气以上着陆此外玩家现在总是重生40%。之前,0%。

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  • Many game programs even use scripting in their core design to implement certain aspects (such as non-player character behavior) with scripts.

    很多游戏程序甚至核心设计使用脚本脚本来实现某些方面(例如玩家角色行为)。

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  • So, as a final exercise, whenever you create a Ravenloft player character, place yourself in your hero's mind and consider the following questions.

    最后一步,设计好位魔域传奇的角色请设身处地为英雄考虑下面几个问题

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  • On the other hand, if you want your player character to be affected by physics then you might be better off using a Rigidbody instead of the character Controller.

    另外如果想让游戏角色物理效果影响最好使用刚体而不是角色控制器

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  • It feels like playing a single-player role-playing game where your perpetually active character moves through a world of NPCs (non-player characters) who follow predictable routines.

    感觉在玩角色扮演游戏像是生活一个充满NPC世界里。

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  • Having the camera follow the player character is a common requirement for many types of games, so I thought I'd share a helpful trick to ensure the camera follows the player smoothly and fluidly.

    相机跟随玩家许多游戏常见要求所以给分享一个有用技巧保证相机平滑流畅的跟随玩家。

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  • Here a player can either choose a character that already exists in the game series or create a new avatar.

    在这里玩家可以选择游戏中已经存在角色可以创建一个新的虚拟角色

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  • NPCs should have understandable motivations, real character flaws, and believable relationships with the player and with each other.

    NPC(非玩家控制)应该可接受的智能化程度,性格真实带有瑕疵,还有玩家或者其他角色建立起的可信任关系

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  • StarCraft II already uses a character name and character code combo in-game, which serves as a unique player identifier and fits well with our goal for the forums.

    星际争霸2》决定在游戏使用角色姓名角色代码组合显示方式,做为玩家独特身份标识服务非常符合我们论坛建设目标

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  • You get weapon, items and status effects from the character of the previous player, but your appearance and class will use your preferred setting from your profile.

    角色物品状态影响以前球员性格外观使用个人资料首选设置

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  • It really changed the character of our national championship and brought the public player into that aspect of the game - and the public player is more than 50 percent of the players in America.

    这次真的改变了我们国家锦标赛特点并且大众比赛选手游戏的状态——并且大众比赛选手占美国高尔夫选手50%以上。

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  • World of Warcraft handles player identification differently, so we still need to determine whether adding a character code system like in StarCraft II is the best solution.

    魔兽世界》的身份标识系统有所不同所以我们确定引入类似星际2中的角色代码系统是否就是最好解决方法。

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  • And he was superb against Reading, which shows that he's not only just a good player, but also has very strong character.

    对雷丁的比赛表现,他展现给大家的不仅一个球员而且拥有强大的精神意志。

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  • "We are delighted to welcome a player of Wes' ability, experience and character to the club," said the former Reds captain.

    我们高兴迎来一个布朗这样优秀球员,他的经验能帮助球队,”曼联队长

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  • This patent build on the previous one which said that a player would be able to choose a character to play as in some games for the VC.

    这份专利基于以前专利进行补充完善,之前的专利中表示玩家能够选择一名角色VC中活动

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  • The obvious difference is that only real plagues kill real people, though the permanent loss of a character can be a traumatic experience for an enthusiastic player, and one he will try hard to avoid.

    明显差异只有现实中的瘟疫才能致死现实中的尽管游戏人物的持续不断的死亡热情洋溢玩家伤痛经历而且也会尽力避免

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  • Enables player afterimage effects. the character 's frames are stored in a history buffer, and are displayed after a delay as afterimages.

    产生游戏者影效果。人物画面存储历史缓冲中,延迟段时间作为残影显示

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  • So in the design part, we choose for western magic style, we believe player can see it from character design and architectural design.

    相信一点玩家人物设计建筑设计上体现出来。

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  • When starting a game with new game + the items and character levels from the slot selected are copied to the new game, thus making the player start with higher levels and plenty of items.

    开始游戏游戏+物品人物等级选定复制新游戏的插槽从而使玩家开始具有较高水平丰富项目

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  • If both players have logged in to their characters during the ninety (90) day period immediately preceding the server merge, priority goes to the player who created the character name first.

    如果双方球员记录自己角色90(90)内紧接服务器合并优先用于球员创造了第一个字符名称

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  • There are clearly many games that have deep, engaging back stories that designers and writers have worked tirelessly to develop, but in the game, the player only sees what their character sees.

    许多游戏都有设计者作家孜孜不倦设计深层次有吸引力的背景故事这个游戏里,玩家看到他们的角色能看到的。

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  • Everything from moving the player's character using their input, to the actions of the enemies and determining whether the player has won or lost the game is determined here.

    所有事情都基于玩家角色控制,实现同敌人的互动以及决定玩家胜利还是失败

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  • Everything from moving the player's character using their input, to the actions of the enemies and determining whether the player has won or lost the game is determined here.

    所有事情都基于玩家角色控制,实现同敌人的互动以及决定玩家胜利还是失败

    youdao

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