Let 's study about the drawbacks of skeletal animation system with the help of some images.
现在,就让我们在一些图片的帮助下研究骨胳动画系统的缺点。
In the skeletal animation, effect of in-between frames will influence the fluency of animation directly.
在关键帧骨骼动画中,中间帧的生成效果直接影响着动画的自然流畅程度。
The main works and innovations of this thesis are list below: 1 Design and implement a skinned skeletal animation based on the human body backbone.
本文所做的主要研究工作和创新性体现在以下几个方面:1采用基于人物骨架的骨骼蒙皮方式实现人物动画。
D game developers are realizing that skeletal animation system is very versatile for both programmers as well as artists (actually more for the artists).
游戏开发者正在认识到骨胳动画系统对象美工及程序员而言都是一个好东西。
D game developers are realizing that skeletal animation system is very versatile for both programmers as well as artists (actually more for the artists).
游戏开发者正在认识到骨胳动画系统对象美工及程序员而言都是一个好东西。
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