The fire Bomb shader is an excellent example of how a complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture.
这个爆炸火球材质是一个优秀的例子,告诉我们如何控制一个复杂的效果,如烟和火,能通过动画一个分形纹理来贴图完成。
Based on the binocular stereo vision theory, the smoke images were caught and processed to get the bomb position information.
系统采用双目立体视觉原理,通过捕捉、处理弹落击起的烟尘图像精确地获取弹着点信息。
Based on the binocular stereo vision theory, the smoke images were caught and processed to get the bomb position information.
系统采用双目立体视觉原理,通过捕捉、处理弹落击起的烟尘图像精确地获取弹着点信息。
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