And the Terran, a resourceful band of human exiles.
以及人族,一批在星际间游荡寻找资源的人类放逐者。
This and the Marauder are my new favorite Terran units.
维金以及掠夺者是我最喜欢的人族单位。
Who decided 90% of Terran units should have ground based aoe attacks?
谁决定了90%的人族单位都具备群体地面攻击的?
Sensor Towers are currently a staple to any Terran defense or offensive.
感应塔是目前人族防御或进攻的必备工具。
With the Zerg on their heels, the Terran move to establish a new expansion.
在虫族动弹不得之际,人类则迁移到新扩张区。
Will you consider of introducing a melee unit into Terran units in the future?
你们会考虑今后给人类种族加入一种近战单位吗?
"Black Space" takes you on an epic journey to save the Alliance from the evil Terran Hegemony.
“黑色空间”有着史诗般的旅程你要摧毁霸权的邪恶联盟。
The Terran have been re imagined, and I think they are the most interesting race in Starcraft 2.
Terran被重新设计了,我认为这是星际2里最有趣的种族。
Until the Terran United western beastkin, will drive to the polar Mozu grassland, only the pacific.
直至人族联合西域妖族,将魔族驱赶到极地草原,方始承平。
I can see it being moved to another Terran unit because as Abbasou said, it is an interesting ability.
但是我希望看到被移除的EMP技能被加到另外一个人族单位身上,因为就如同Abbasou所说,这个技能很有趣。
In traditional Starcraft this change would not have worked because the Terran played much differently.
传统的星际里,由于使用Terran的方式有很大差异,这项改变不会起作用。
We decided that this can be too much benefit to Terran, and we changed that Thor could be built from a Factory.
我们决定这对人族来说有太多好处了,所以我们把雷神改成工厂制造了。
Meanwhile, the zerglings begin attacking the destructible rock protecting the back ramp entry to the main Terran base.
在这同时,异化虫开始攻打那些用来防御人类主要基地后方入口坡道的可毁岩块。
The space saga follows the Terran story line as the Terrans fight off attacks from the extraterrestrials trying to take over.
这部太空史诗遵循人族的故事线索,第一部中人族击退了外星人发起的试图控制人类的进攻。
Im wondering if the infestor can still infest building because in battle report 2 it show infestor spawn terran from eggs.
寄生者还能寄生建筑吗?因为在战报2里它显示寄生者从蛋里生出被寄生机枪兵。
The Terran Marine is a well-balanced unit, inexpensive to train and effective against almost every foe you face, land or air.
人类陆战队是一个能力很平衡的单位。训练价格低廉而且能有效的反制任何敌人,不管是陆军还是空军。
We played a 15 minute game Zerg vs Terran and when you see it, you will understand why "partial" release would be a disaster.
录制了15分钟的虫族打人族的视频,当你看到的时候就会明白,为什么一些部分放出的话会引起大灾难。
The moment darkness descends, swarms of infested Terran refugees and Marines try to stagger into your base through the two chokepoints.
夜幕一旦降临,成群被感染的人类难民和陆战队员就会试图通过两个咽喉地带攻进你的老家,派陆战队员进驻地堡。
Suppose you have blocked all those waves, your minerals would've ran out too, Terran floats to a natural expo and keeps on mining and produce.
就算你挡下所有波次的真善美,你矿也耗干了,而人族还可以飘基地开矿,维持兵力。
We have discussed the possibility of this in the past, but it felt too similar to the Terran mechanics of being able to salvage the structures.
我们讨论过这个的可行性,不过我觉得这个和人族的变卖回收建筑太像了。
What happens if a Terran Battlecruiser targets a Protoss Stalker with the Yamato Cannon but the Stalker blinks away before the shot is completed?
当追踪者在已经用大和炮瞄准他的战巡发射前瞬移,会发生什么?
Outfitted with bristling laser batteries and thick neosteel armor, these imposing vessels are among the most powerful to be found in terran space.
这些配备着纵行排列的激光炮和坚固装甲的雄伟战舰是人族星空上最强的武器火力。
Once infested, the settlement starts producing infested Terran colonists who rise from the vile goop and stagger in a steady stream to attack your base.
一旦出没,解决生产出没的人族殖民者开始上升,从邪恶的goop摇摇晃晃地攻击你的基地。
In both original SC and SCII, there is not any melee unit in Terran. Will you consider of introducing a melee unit into Terran units in the future?
在《星际争霸》和《星际争霸ii》中,人类没有任何的近战系单位。你们会考虑今后给人类种族加入一种近战单位吗?
The Zerg are finally able to break through the backside rocks, but some well-placed bunkers discourage the Zerg player from rampaging in the Terran base.
虫族终于攻破人的总称基地后方的岩块,可是虫族玩家因为遭遇敌方精心布署的掩体而打消了试图血洗人的总称基地的念头。
The Zerg are finally able to break through the backside rocks, but some well-placed bunkers discourage the Zerg player from rampaging in the Terran base.
虫族终于攻破人的总称基地后方的岩块,可是虫族玩家因为遭遇敌方精心布署的掩体而打消了试图血洗人的总称基地的念头。
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