That means I shape the world design, lore, continuity - and, most importantly, the story of Guild Wars 2.
那意味着我塑造这个世界的知识面,连贯性还有最重要的是激战2的故事情节。
A character's story is their personal, individual interaction with the Guild Wars 2 world, but it is only one aspect of the game.
角色的故事是它们与GW2的专属互动,但这只不过是这个游戏里的一方面而已。
The Guild Wars 2 design team believes that a game should have both.
激战2设计团队相信一个游戏可以将它们合二为一。
In short, Guild Wars 2 provides stories that are both personally meaningful and epic, and to do so for each of thousands of players - all within the same interactive world.
总言之,激战2提供的故事既独特又史诗,而且是为成千上万的玩家中的每一个都这样做- - - - -还是在同一个互动世界。
When you first build a character in the world of Guild Wars 2, you are faced with many questions.
当你第一次建立激战2的角色时,你会面对很多问题。
The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements.
在激战2厅古迹认识到,成绩由原始的激战人物纪念,并提供了独特的奖励,展示你的成就。
The biggest question on everyone's mind is how will Guild Wars 2 be different from Guild Wars?
在每个人心中最大的问题是如何将激战2做的和激战不同?
Example 2: If you have 4 members in your guild and you earn guild status, it will be divided by 6 (the minimum number).
例子2:如果你有你的公会4个成员,而且你赚得公会状态,它将会在6(最小的数字)点之前被分开。
While the results seem low, remember that this is the average for all possible dyads within a guild. It's the average amount of time any 2 members of the same guild will spend together in a month.
成果看上去很低,这是在一家公会所有可能成对平均数,这是一个月内任何同家公会2位成员所花费在一起的平均总时间。
Guild Wars 2 is set 250 years after the original, therefore characters from Guild Wars cannot be "ported" to Guild Wars 2.
激战2的剧情是设立在原作250年之后,所以原作的角色不会被“传输”到激战2。
The resulting data let us look at 2 different things. First of all, it shows the distribution of guild recruitment events.
成果数据让我们看到完整不同的两件事,首先,它显示了招募地点事件的散布。
The resulting data let us look at 2 different things. First of all, it shows the distribution of guild recruitment events.
成果数据让我们看到完整不同的两件事,首先,它显示了招募地点事件的散布。
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