Then UV map and adjust uvs to taste. Collapse the stack after every application.
然后处理紫外图,调节到合适。所有多边形都处理好以后,把堆拆分。
I drew three colour maps of different kind for the effects of worn-out stone and assigned them to each polygen. Then I moved UVs to different parts.
我绘制了三种不同颜色的破石头的纹理,并且赋予到每个模型上,然后用UV线调节到各自的部位。
I assigned a texture to it. You can notice how odd it looks. We need to fix the UVs.
我给建筑物贴了图,你能注意到贴图的效果,我们需要调整匹配一下UV。
In the UV texture Editor (from now on referred to as the UVTE), it's very hard to see the UVs with our texture visible.
在UV纹理编辑器(从现在起称为uvte),这是很难看到我们的纹理清晰可见乌布苏。
In addition, we'll look at how we can utilize the built in uvs created for the fur to map images onto them, creating sprites that we can use for trees, bushes, or any number of applications.
此外,我们' ll看看我们如何可以利用内置在乌布苏为皮毛要映射到它们,图像创建创建子画面,我们可以用乔木,灌木或任意数量的应用程序。最后,我们' ll使用毛皮将添加一些羽毛到鸟字,完整的颜色和透明度的地图。
In addition, we'll look at how we can utilize the built in uvs created for the fur to map images onto them, creating sprites that we can use for trees, bushes, or any number of applications.
此外,我们' ll看看我们如何可以利用内置在乌布苏为皮毛要映射到它们,图像创建创建子画面,我们可以用乔木,灌木或任意数量的应用程序。最后,我们' ll使用毛皮将添加一些羽毛到鸟字,完整的颜色和透明度的地图。
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