• If possible simplify your pixel shaders by moving code to vertex shader.

    如果可能,为了简化像素着色器,把代码移动顶点着色器中。

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  • A vertex shader consists of two parts: shader function and shader declaration.

    顶点着色包含两个部分:着色器函数着色器声明

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  • This way, not every person will be able to read and modify your vertex shader source.

    使用这种方法,就不是一个可以看到顶点着色文件了。

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  • Now let's see how these registers and instructions are typically used in the vertex shader ALU .

    现在我们来看看顶点着色运算器中这些寄存器指令如何典型运用

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  • The new GLSL texture vertex shader is very similar to the color vertex shader that we covered in the previous tutorial.

    本章gls L纹理顶点着色器和前面教程颜色顶点着色器非常类似

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  • Of course, in the vertex shader I just write a general equation so we don't have to deal with each special case individually like this.

    当然顶点着色器中,我们可以使用一个通用公式来计算和叠加光照,而需要上面提到的那样分别应付各种不同的情形

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  • The following three lines from the vertex shader code determine the absolute offset into the matrix array which is stored as constants.

    下列顶点着色代码求出矩阵数组里存储常量绝对偏移量。

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  • Load the program with the expanded interface. Parameter shadowing is enabled (second parameter = TRUE). Ignore vertex shader specifc flags, such as declaration usage.

    从高配接口读取程序参数映射启用,忽略顶点着色器特殊标志,就使用声明

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  • Shader function defines what operations must be executed on a single vertex.

    着色器函数定义了单个顶点可以执行操作

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  • Vertices are read from the vertex data stream and are sequentially processed by the shader function.

    顶点数据读出顶点后,着色器函数来对其进行处理。

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  • Forward rendering additive pass. This makes the shader support one full directional light, with all other lights computed per-vertex/SH. Makes shaders smaller as well.

    禁用正向渲染添加通道这会使这个着色支持一个完整方向所有顶点/SH计算光照,使着色变小

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  • Is the distinction between vertex and pixel shader necessary or even beneficial?

    顶点像素着色器必要的甚至有益区别

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  • This shader only does per-vertex lighting, giving a much higher throughput on low-end CARDS.

    这个着色器(shader)进行顶点光照,低端提供吞吐量

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  • This shader only does per-vertex lighting, giving a much higher throughput on low-end CARDS.

    这个着色器(shader)进行顶点光照,低端提供吞吐量

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