表1列举了某些最常用的开源物理引擎及其所使用的许可。
Table 1 provides a list of some of the more common open source physics engines along with the licenses that they use.
该公司声称其使用了火箭引擎生产、纳米技术与粒子物理学等领域的经验技术,使这款新的刀片得以问世。
The company claims it has used experience gained in fields such as rocket engine manufacturing, nanotechnology and particle physics to have created the new blade.
除此之外还有很多侧重于物理仿真不同方面(性能或准确性)的其他的物理引擎,使用的许可也不尽相同。
But there are many other examples that focus on different aspects of physics simulation (performance or accuracy) in addition to using many different licenses.
参考资料部分包含了对很多开源物理引擎的链接,这些引擎可很容易地在Linux和Windows系统上使用。
The Resources section includes links to a number of open source physics engines that are easily usable on both Linux and Windows systems.
它并非一个完整的游戏引擎,所以它不支持声音,网络或者高级的物理系统(但它对碰撞检测有一定程度的支持),但我们可以使用扩展库来实现。
It is not a complete game engine, so it does not support sound, networking or advanced physics (but it has some support for collisions) and external libraries have to be used for that.
它并非一个完整的游戏引擎,所以它不支持声音,网络或者高级的物理系统(但它对碰撞检测有一定程度的支持),但我们可以使用扩展库来实现。
It is not a complete game engine, so it does not support sound, networking or advanced physics (but it has some support for collisions) and external libraries have to be used for that.
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