• 固定玩家角色蹲下引起翻转

    Fixed player character crouching and using raft causing rafts to flip out.

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  • 玩家角色激活状态结束

    The character's activation then ends.

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  • 玩家角色激活状态结束

    Te character's activation then ends.

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  • 修正了玩家角色检测问题时,附近海岸线

    Fixed player character detection problems when near shorelines.

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  • 通常故事视角玩家角色视角上写所以英雄很有意义。

    Usually the point of view of the story is also written from the players characters point of view, so a hero's journey also makes sense.

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  • 不禁笑得孩子这样严肃的电子游戏中,这个反应使玩家角色变得相当奇怪

    You also cannot help smiling like a kid, a response that makes the player's role in such a serious videogame a pretty strange thing.

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  • 很多游戏程序甚至核心设计使用脚本脚本来实现某些方面(例如玩家角色行为)。

    Many game programs even use scripting in their core design to implement certain aspects (such as non-player character behavior) with scripts.

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  • 玩家角色应该尽可能成为焦点而且可以通过提供选择决定来对这个虚拟世界造成有意义冲击

    Player characters should be the focus as much as possible, and be offered choices and decisions that meaningfully impact the world around them.

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  • 如果骰子的点数总和小于7玩家角色吸入毒气发生混乱立即结束玩家角色移动回合

    If the total on the dice is less than 7: the character is confused by the gas! Te character's movement for the turn ends immediately.

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  • 玩家角色故事设计基于个人的乐趣不过一样OK,就好似事件系列可以允许参与

    A character's story is designed to be fun for a solo player, but can also scale up, much like events, to allow for a group to participate.

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  • 扩大Cadwallon地下城中的隐藏房间,新增加两个玩家角色可以探索地点

    It expands the dungeons hidden beneath Cadwallon, adding two more locations for your characters to explore.

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  • 有一个团队玩家角色长颈鹿伸到家中的窗户处,找寻美味食物时,创建了模拟器。

    One team built a simulator where the player was a giraffe, reaching its head through windows in a home searching for tasty treats to eat.

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  • 如果骰子的点数总和7更高毒气没有效果玩家角色忽略有毒气体影响,继续正常移动

    If the total on the dice is 7 or higher: There is no effect! The character ignores the toxic gas and continues moving normally.

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  • 模拟人类遗忘情绪波动特性,以期使得游戏中的非玩家角色接近于玩家角色或者真实玩家

    Forgetting characteristic of human, as well as mood instability, it also simulates to make NPCs be closer to PCs (player characters) or game player.

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  • 如果那里民兵另一个角色这个房间,玩家角色可以移动穿越这个角色放置在旁边的房间。

    If there is a militiaman or another character in this space, the character can move through him to reach an empty space.

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  • 如果那里民兵另一个角色这个房间,玩家角色可以移动穿越这个角色放置在旁边的房间。

    If there is a militiaman or another character in this space, the character can move through them to reach an empty space.

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  • 对于第一人称射击游戏应该相机作为玩家角色子对象放置角色眼睛等高水平上

    For a first-person shooter, you would parent the Camera to the player character, and place it at the character's eye level.

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  • 玩家收集物品解决谜题玩家角色对话通过对话了解这个故事决定下一步什么

    The player collects items, solves puzzles, and talks to non-player characters though conversation trees to learn about the story and determine what to do next.

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  • 我们理解这个规定目的在于禁止玩家每天5小时以上,超过这个时间玩家角色的各种属性无法提升

    There seems to be though somewhat mixed understanding of the Fatique System, but as we understand the regulation you are not allowed to advance your character for more than 5 hours a day.

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  • 一个玩家传记选择立刻产生游戏里角色相配套物质

    A player's biography choices immediately tailor physical parts of the game to their character.

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  • 玩家自由调整他们角色服饰体型外表

    Players can also fine-tune their characters' clothing, size and expressions.

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  • 玩家可以建立各种各样角色选择完全不同答案经历一个完全不同的个性故事- - -同样可以经历那些大型史诗故事不同变化。

    Players can make multiple characters, choose entirely different answers, and see a completely different personal story - experiencing a different perspective on the epic story as well.

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  • 游戏行话,《荣誉勋章》第一人称射击游戏意思玩家他们控制角色视点进行游戏。

    In the argot of video games, Medal of Honor is a first-person shooter, meaning that players see the action from the viewpoint of the characters they control.

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  • 激战属于幻想风格玩家众多特定技能设定角色选择一种

    The Guild Wars world also belongs to the fantasy genre, letting players choose an avatar from various classes of characters, with unique skill sets.

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  • 随着越来越多西方玩家发达国家玩家购买商品角色这一市场在持续增长正在迅速成为可行的致富方式

    As more Western players purchase goods and characters from players in lesser developed countries, the market continues to grow and is fast becoming a viable way to make some cash.

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  • 游戏研发人员正在更多特性添加诸如天堂魔兽世界之类的游戏之中,这些游戏都需要玩家角色收集装备和武器,而这些东西可以其他玩家购买

    Game devs are building more features into games like Lineage and World of Warcraft that require players to gather outfits and weapons for their characters, which can be purchased from other players.

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  • 一般玩家都会有2-3个80角色

    The average player makes 2-3 level 80 characters.

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  • 为了达成这个每个玩家选择一个角色可以支持人类或者反对人类机器或者只为他自己的梅罗文加王朝族。

    To do this, each player has to choose a side—they can opt for Zion (pro-human forces), the Machines (the forces against humans) or the Merovingian (a side working solely for itself).

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  • 为了达成这个每个玩家选择一个角色可以支持人类或者反对人类机器或者只为他自己的梅罗文加王朝族。

    To do this, each player has to choose a side—they can opt for Zion (pro-human forces), the Machines (the forces against humans) or the Merovingian (a side working solely for itself).

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