• 粒子系统变换缩放的影响。

    Particle Systems are not affected by the Transforms Scale.

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  • 固定内存分配问题涉及粒子系统

    Fixed a memory allocation issue related to a particle system.

    youdao

  • 粒子系统实现喷泉效果有效方法

    Particle systems are effective methods to achieve fountain effect.

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  • 新的粒子系统用于飞溅与破坏效果

    Particle system created for water splashes and hit effects, etc.

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  • 主要研究相互粒子系统概率测度的相关

    We mainly study negative correlations in interacting particle systems.

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  • 粒子系统游戏建立体积效果一般方法

    Particle systems are a common method for creating volumetric effects in games.

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  • 基于粒子系统环境特效技术实现问题

    The second is the implementation of environmental special effect based on particle system.

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  • 粒子系统一种应用广泛而实用的物体建模方法

    Particle system method has been used widely in object modeling.

    youdao

  • 教程中我会叫如何制作一个半复合粒子系统

    In this tutorial I will teach you how to make a semi-complex Particle Engine.

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  • 学习如何结合粒子系统流体产生广泛影响

    You will learn how to combine particle systems and fluids to produce a wide variety of effects.

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  • 这个炮筒粒子系统链接使粒子沿着的运动。

    This links the particle system to the barrel so that it moves with it.

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  • 材质可以应用一个网格粒子系统GUI纹理

    The material can then be applied to a mesh, Particle System, or GUI Texture.

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  • 表明多么容易使用思维粒子系统数学公式

    This demonstrates how easy it is to use math formulas in your Thinking Particles systems.

    youdao

  • 结果表明,具粒子系统沉降粒子情况更为复杂

    Results indicated that the sedimentation of interacting particles is more complex than "hard sphere" case and interparticle potential affects the particles' settling heavily.

    youdao

  • 要使工作必须场景中已经存在一个粒子系统

    To work with it, you need to have a particle system already present in your scene.

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  • 提出一种流体力学模型结合粒子系统卡通烟雾实时模拟算法

    This paper presents a real time cartoon smoke simulation algorithm based on fluid dynamics and particle system.

    youdao

  • 粒子系统模拟不规则模糊物体最为成功一种图形生成算法

    Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.

    youdao

  • 现有火焰合成算法多数基于粒子系统主要缺点是运算量大。

    Most of existing methods for synthesizing fire image are based on the particle system, and the main drawback of them is heavy computation.

    youdao

  • 研究结果表明,带电粒子系统双外场约束下具有高温效应

    It is finally concluded that the two external fields exert a high temperature and weak degeneration effect on the charged particle system.

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  • 现有火焰合成算法多数基于粒子系统其主要缺点运算量大。

    Most of existing methods for synthesizing fire image are based on particle system, a main drawback of which is heavy computation.

    youdao

  • 为了解决这个问题选取粒子系统作为天空重要景物建模方法

    In order to solve this problem, we choose the particle system as the modeling method of the important scenery of sky: cloud.

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  • 基于粒子系统提出了一种三维火焰模拟算法利用GPU加以实现。

    This paper, presents a simulation method of three-dimension flame based on particle system, and is realized by GPU.

    youdao

  • 为了缩放粒子系统需要修改系统粒子发射器动画渲染属性

    In order to scale a Particle System, you need to modify the properties in the System's Particle Emitter, Animator and Renderer.

    youdao

  • 通过游戏应用焰火实例说明粒子系统在游戏中如何进行实现

    The example of skyrocket shows how to implement the game application.

    youdao

  • 丰富的虚幻3引擎经验熟悉材质系统粒子系统渲染系统

    Must have experience working with Unreal Engine 3, and familiarity with it's material system, particle system, renderer, etc.

    youdao

  • 典型地CG烟雾效果通过粒子系统运用影响力制作出来的。

    Typically, CG smoke is created with particle systems using layers of fields and forces.

    youdao

  • 能创建复杂粒子系统可以控制成千上万粒子的分布形状发射形态。

    Create complex systems of thousands of particles with extensive fractal shape and dispersion controls.

    youdao

  • 基于气体动力学粒子系统理论本文给出一种实时生成动态浓烟方法

    The paper presents a method on real time generation of dynamic dense smoke based on aerodynamics and the particle system theory.

    youdao

  • 本文基于粒子系统基本原理分析井提出实用自然降雨模型粒子属性

    In this paper, the applicable attributes have been analyzed with reference to natural rainfall model and the rain particles, in accordance with the basic principles of particle systems.

    youdao

  • 对于上述动态对象运用粒子系统技术以及动力学理论模拟了波浪爆炸模型

    As for the moving objects, I combine particle system and kinetics to realize sea wave and blast model with flying colors.

    youdao

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