粒子系统不受变换缩放的影响。
固定内存分配问题,涉及到粒子系统。
Fixed a memory allocation issue related to a particle system.
粒子系统是实现喷泉效果的有效方法。
Particle systems are effective methods to achieve fountain effect.
新的粒子系统用于水的飞溅与破坏效果。
Particle system created for water splashes and hit effects, etc.
主要研究相互粒子系统中概率测度的负相关。
We mainly study negative correlations in interacting particle systems.
粒子系统是在游戏中建立体积效果的一般方法。
Particle systems are a common method for creating volumetric effects in games.
二是基于粒子系统的环境特效的技术实现问题。
The second is the implementation of environmental special effect based on particle system.
粒子系统是一种应用广泛而实用的物体建模方法。
Particle system method has been used widely in object modeling.
在此教程中我会叫你如何制作一个半复合粒子系统。
In this tutorial I will teach you how to make a semi-complex Particle Engine.
您将学习如何结合粒子系统和流体产生广泛的影响。
You will learn how to combine particle systems and fluids to produce a wide variety of effects.
这个到炮筒的粒子系统的链接,使粒子沿着它的运动。
This links the particle system to the barrel so that it moves with it.
材质可以被应用到一个网格、粒子系统、或GUI纹理。
The material can then be applied to a mesh, Particle System, or GUI Texture.
这表明它是多么容易使用你的思维粒子系统的数学公式。
This demonstrates how easy it is to use math formulas in your Thinking Particles systems.
结果表明,具势粒子系统的沉降较硬粒子情况更为复杂。
Results indicated that the sedimentation of interacting particles is more complex than "hard sphere" case and interparticle potential affects the particles' settling heavily.
要使它工作,你必须在你的场景中已经存在一个粒子系统。
To work with it, you need to have a particle system already present in your scene.
提出一种流体力学模型结合粒子系统的卡通烟雾实时模拟算法。
This paper presents a real time cartoon smoke simulation algorithm based on fluid dynamics and particle system.
粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。
Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.
现有的火焰合成算法多数基于粒子系统,其主要缺点是运算量大。
Most of existing methods for synthesizing fire image are based on the particle system, and the main drawback of them is heavy computation.
研究结果表明,带电粒子系统在双外场约束下具有高温弱简并效应。
It is finally concluded that the two external fields exert a high temperature and weak degeneration effect on the charged particle system.
现有的火焰合成算法多数都是基于粒子系统,其主要缺点是运算量大。
Most of existing methods for synthesizing fire image are based on particle system, a main drawback of which is heavy computation.
为了解决这个问题,选取粒子系统作为天空重要景物:云的建模方法。
In order to solve this problem, we choose the particle system as the modeling method of the important scenery of sky: cloud.
基于粒子系统提出了一种三维火焰模拟算法,并利用GPU加以实现。
This paper, presents a simulation method of three-dimension flame based on particle system, and is realized by GPU.
为了缩放粒子系统,需要修改系统的粒子发射器,动画和渲染的属性。
In order to scale a Particle System, you need to modify the properties in the System's Particle Emitter, Animator and Renderer.
通过在游戏中应用的焰火实例,说明粒子系统在游戏中如何进行实现。
The example of skyrocket shows how to implement the game application.
有丰富的虚幻3引擎经验,熟悉它的材质系统,粒子系统,渲染系统等。
Must have experience working with Unreal Engine 3, and familiarity with it's material system, particle system, renderer, etc.
典型地、CG烟雾效果是通过粒子系统运用层的场和影响力制作出来的。
Typically, CG smoke is created with particle systems using layers of fields and forces.
能创建复杂的粒子系统,可以控制成千上万粒子的分布形状和发射形态。
Create complex systems of thousands of particles with extensive fractal shape and dispersion controls.
基于气体动力学和粒子系统理论,本文给出了一种实时生成动态浓烟的方法。
The paper presents a method on real time generation of dynamic dense smoke based on aerodynamics and the particle system theory.
本文基于粒子系统的基本原理分析井提出了实用的自然降雨模型和雨粒子的属性。
In this paper, the applicable attributes have been analyzed with reference to natural rainfall model and the rain particles, in accordance with the basic principles of particle systems.
而对于上述动态对象,运用粒子系统技术以及动力学理论模拟了波浪、爆炸等模型。
As for the moving objects, I combine particle system and kinetics to realize sea wave and blast model with flying colors.
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