全球化并非一定是赢家通吃的零和游戏。
Globalization doesn't have to be a winner-take-all, zero-sum game.
这个社会,是赢家通吃,输者一无所有,社会,永远都是只以成败论英雄。
This society, it is winner take all, loser has nothing, society, and will always be only by adversities hero.
99%的企业境遇之所以越来越糟糕,正是由于1%的企业抱着一种赢家通吃的心态。
Ninety nine percent of businesses are in worse shape because the 1% of business is in a winner take all mentality.
企业技术规则经营的典型策略通常包括“赢家通吃市场”、合作与兼并、发起标准战。
The typical strategies of enterprise's management of technology rules usually include "market of winner taking all game", cooperation and merger, and initiating standard war.
对于雇主来说,精力用尽是一大挑战,对于有望在赢家通吃的市场获胜的人来说更是如此——这类人总指望能“忙个不停”。
The other big challenge for employers is burn-out, especially for the supposed victors of the winner-take-all markets who are expected to be "always on".
这并不是从中分一杯羹的问题,而是一个赢家通吃的市场:拥有9%的市场份额并不表示微软能够获得搜索市场收入的9%。
And it isn't just a matter of splitting up the pie. This is a winner-take-most market: Having 9% of search doesn't mean Microsoft has 9% of search marketing dollars.
共同特征:自助式服务,自然获取用户,达到网络效应的临界质量,失控的用户增长速度,赢家通吃的市场环境,复杂的用户体验,网络效应,以创造新的用户社交互动方式为典型。
Common characteristics: self service customer acquisition, critical mass, runaway user growth, winner take all markets, complex ux, network effects, typically create new ways for people to interact.
共同特征:自助式服务,自然获取用户,达到网络效应的临界质量,失控的用户增长速度,赢家通吃的市场环境,复杂的用户体验,网络效应,以创造新的用户社交互动方式为典型。
Common characteristics: self service customer acquisition, critical mass, runaway user growth, winner take all markets, complex ux, network effects, typically create new ways for people to interact.
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