然后让一个法师慢慢输出伤害,在这个法师输出73点伤害时,怪物仍然在攻击战士。
Then mage starts attacking slowly. Mage does 73 damage, but does not gain aggro!
我可以说,与盗贼不同,猫形态更多的依靠力量而不是敏捷来输出伤害,你会发现增加力量会增加更多的伤害。
I can tell you that, unlike Rogues, cat form relies on Strength more than Agility for damage. Point for point, you'll find your damage is aided more by enhancing Strength.
拯救祝福更名为拯救之手,现在以每秒2%的速度减少目标总威胁值,持续10秒,同时也减少输出输出伤害和治疗效果10%。(可能是输出、治疗所造成的仇恨?)
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
疯狂:如果座狼在卑鄙的戈洛挲克之前被杀死,戈洛挲克将会进入混乱状态,增加75%的伤害输出,提高50%的攻击速度。
Frenzy: If the warg is killed before Glothrok the Vile, he gains the confused state, increases damage output by 75% and gains a 50% bonus to attack speed.
撇开速度值不谈,这个巨兽其他所有数值都相当不错,且具有令人敬畏的伤害输出集中在全力的一击之中。
Except for Speed, the Behemoth has pretty good Numbers all around and has the advantage that his very respectable damage output is concentrated into one big attack.
暗黑破坏神三里每一个职业都是伤害输出职业,DPS是极其重要的,但是不管你走的是什么系的路线,你可以和自定攻击技能和一边控制自己的防御技能。
Every class in Diablo III is a 'DPS' class, and damage output is vitally important, but no matter your build, you can customize your defensive skills as much as your offensive ones.
发出一个可怕的号叫,恐吓敌人,减少他们的伤害输出。可升级为击倒敌人。
Let loose a terrifying cry that intimidates enemies, reducing their damage output. Can be upgraded to knock down enemies.
看着自己的伤害,我大吃一惊,尘埃的输出比起上次又加强了不少。
Looking at own injury, I obtain a shock, the exportation of dust compares with in increase lusty final time many.
我认为是存在着近战的输出劣势,而且我认为盗贼在某些场合的伤害表现不如人意。
I do think there is a melee disadvantage, and I do think rogues are probably not quite doing the damage they should in ideal situations.
真实的DPS是平均武器伤害由你在每秒钟输出的数字提供的。
True DPS is average weapon damage divided by the number of seconds over which you apply it.
玩家和NPC的伤害输出现在提升的更为平稳而不是象以前一样每十级有一个爆发性的增加!
The damage output of both players and NPCs should now increase more smoothly rather than receiving a sharp boost every ten levels.
除非你有高伤害输出单位或控制技能强的单位比如凤凰的重力力场,否则它们是非常致命的。
They are deadly unless you have high damage output units or disablers like Graviton Beam.
在目前的符文系统,符文是一个任何时间闲置,死亡骑士失去了潜在的伤害输出。
In the current rune system, any time a rune is sitting idle, death knights are losing out on potential damage output.
他的攻击加成及伤害输出太低,无法担任像在200分赛制中的角色。
Its attack value and damage output are low, and it fails to fill the same niche it does in 200-point warbands.
类似的救世主,六脚即可以输出和吸收大量的伤害。
Similar to the Redeemer, the Hexapod can both deal and absorb a significant amount of damage.
当然单凭装备我们无法得到这个暴击率,但是可以确定当你穿上更好的装备时,会有更高的伤害输出。
Of course we won't have that high of crit in raiding gear, but it is most certainly a huge help in terms of overall damage output as you get better gear.
我们来为这套装备加点风险,她的被动技可缩短外部攻击的距离,最大化她的伤害输出。
To add risk to the kit, her passive encourages her shorter-range auto-attacks to maximize her damage output.
小强最适宜用在对抗攻击速度慢且对个体伤害输出不高的单位,比如狂热者。
Roaches are the best at countering units that attack a bit slower and do not do huge amounts of damage with a single attack, such as the Zealot.
许多野地及边境势力的打手可以输出高伤害但攻击加成较低,可以让这只鸟来辅助。
A lot of hitters in Wilderness and Borderlands cause high damage but have low attack bonuses, and this bird helps with that.
衰弱通常在蚀脑和噩梦之后学习,用在敌方高伤害的英雄身上来急剧减少他们的伤害输出能力。
Enfeeble is usually a skill to get after Brain Sap and Nightmare to use on enemy heroes with high damage to reduce their damage capabilities severely.
哥砣石人在他这个点数范围内伤害输出并没有像其他打手一样多这是实情,可是如果他能毫发无伤的回来,那你几乎赢定了。
It's true that the Galeb Duhr won't do as much damage as other beaters in its point range, but if it isn't taking any damage in return, then you are probably winning.
法力娴熟:奥法输出的伤害将基于法师有多少法力。
Mana Adept: Arcane will deal damage based how much mana mage has.
复仇:这个新的机械设计,以确保坦克的伤害输出(因此威胁)不属于扩张背后的损害,在处理过程中的阶级在改善自己的装备。
Vengeance: This new mechanic is designed to ensure that tank damage output (and therefore threat) doesn't fall behind as damage-dealing classes improve their gear during the course of the expansion.
猎人在魔兽世界中是一个杰出的伤害输出者。
The Hunter is one of the premiere DPS classes in World of Warcraft.
设计者承认这是这是一个问题并计划调整高等级的伤害输出使之能够接近最初的设想。
The designers acknowledge that this is a problem and they plan on adjusting the higher-level damage to be more in line with the original concept.
下面的实验证明这是错的:用任何职业,对一个怪物输出1000点伤害,然后停止任何动作。
The following experiment disproves this: take any class, do 1000 damage or so to a mob, then stop.
神行太保带来的高额伤害和巨力重击带来的持续输出是它贯穿游戏始终的两大优势。
Barathrum's main advantage throughout the whole game is his high damage gained from Empowering Haste, and his permabashing capability from Greater Bash.
如果你想做一个近身伤害输出者,你考虑过玩一个盗贼么?
If all you want to be is melee DPS, have you considered playing a rogue?
如果你想成为一个魔法伤害输出者,你考虑过玩法师么?
If all you want to be is magical DPS, have you considered playing a mage?
如果你想成为一个魔法伤害输出者,你考虑过玩法师么?
If all you want to be is magical DPS, have you considered playing a mage?
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