In zero-sum games whatever hurts the other guy is good for you.
零和游戏中对他人的任何伤害都对你有好处。
In fact, von Neumann's focus on two-person, zero-sum games left only a very narrow set of applications for his theory.
实际上,冯·诺依曼之于两人零和博弈的强调只给他的理论留下了非常狭窄的应用。
The subject first addressed zero-sum games, such that one person's gains exactly equal net losses of the other participant(s).
这一话题首先会讲解零和理论,即一个人的所得和其他参加者(们)的净亏损完全吻合。
One of the few notions from game theory to penetrate the popular culture was the distinction of zero-sum and nonzero-sum games.
少数几个能渗入通俗文化的博弈论理念中有一条,是区别零和与非零和游戏。
Under fuzzy game environment, the problem of how to ascertain equilibrium strategies in fuzzy two-person zero-sum games was considered.
研究模糊博弈环境下如何确定两人零和模糊博弈的均衡策略问题。
Even if von Neumann and Morgenstern considered it an interesting concept, they only worked with zero-sum games where the core is always empty.
虽然vonNeumann和Morgenstern觉得那是个有趣的概念,他们只研究了总和为零中心为空的博弈。
In 1928, the year Nash was born, von Neumann outlined a first formal theory of games, showing that in two-person, zero-sum games, there would always be an equilibrium.
1928年,即纳什出生的那一年,冯·诺依曼概述了最早的正式博弈论,表明,在两人的零和博弈中,向来存在一种均衡。
In the research of two-player zero-sum games, verifying whether there exists winning strategy has not been solved properly, since it refers to the search of the grand scale state space.
在对弈的研究中,验证对弈双方是否存在必胜策略的问题一直没能很好地解决,因为这涉及到超大规模的状态空间搜索。
We believe that we should prudently handle current and future international affairs with a way of thinking that seeks accommodation instead of confrontation and win-win instead of zero-sum games.
我们认为,应当按照兼容而不是对立、双赢而不是零和的思维方式,妥善处理当今时代乃至未来的国际事务。
Escaping these zero-sum power games requires a willingness to be vulnerable and honest with yourself and others, to recognize and manage power imbalances while not allowing them to consume you.
要想跳出这种零和权力游戏,必须心甘情愿地示弱,同时坦诚地面对自己和他人,愿意承认、控制权力的失衡,而不是放任这种失衡吞噬自我。
Results of research show that the process of games among nodal enterprises belongs to non-zero-sum cooperative games, dynamic games and incomplete information games.
确认该博弈过程属于非零和博弈、动态博弈和不完全信息博弈,并由此建立供应链上节点企业非零和合作博弈模型。
Results of research show that the process of games among nodal enterprises belongs to non-zero-sum cooperative games, dynamic games and incomplete information games.
确认该博弈过程属于非零和博弈、动态博弈和不完全信息博弈,并由此建立供应链上节点企业非零和合作博弈模型。
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