物理引擎(尤其是实时和低精度的)的一个重要应用是游戏运行时的开发。
One of the main USES of physics engines (in particular, the real-time and low-precision variety) is in the development of game run times.
物理引擎(尤其是实时和低精度的)的一个重要应用是游戏运行时的开发。
One of the main USES of physics engines (in particular, the real-time and low-precision variety) is in the development of game run times.
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