这本书需要对这个困难的编程主题的有趣的方法,教学的基本读者,他们需要知道通过游戏编程的独特方法。
This book takes a fun approach to this difficult programming topic, teaching readers the fundamentals they need to know through the unique method of game programming.
本讨论假设读者基本了解需求工程,并且理想化的使用用例。
The discussion assumes a basic understanding of requirements engineering, ideally using use cases.
本文假设读者熟悉基本的面向对象概念,比如类、对象、方法和继承。
This article assumes you are familiar with basic object-oriented concepts, such as classes, objects, methods, and inheritance.
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