但 Werbach 说,“游戏化”这个词和这个概念的广泛、有意识的应用是在大约五年前才真正开始的。
But the word "gamification" and the widespread, conscious application of the concept only began in earnest about five years ago, Werbach says.
大约五年前,美国高三学生每天花在电子设备上的时间一般超过六小时。
Some five years ago, high school seniors in America generally spent more than six hours a day on electronic devices.
大约五年前才开始做些海外生意。
The latest was just found another five years or so.
最近一个是大约在五年前找到的
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