在路上,你将学会如何使重复的游戏和使用量粒子FX渲染出这么多部电影做过宇宙径向爆炸效果。
On the way, you will learn how to make repeating particle FX for games and use volumes to render out the cosmic radial explosion effect done in so many films.
最后,在场景中调用了树、3ds模型和(MD 2、MDL)动画模型,并使用粒子算法实现了爆炸效果。
Finally, the trees, 3ds model and (MD2, MDL) the animation model are used in the scene, and the granule algorithm is used to realize t.
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