...非静态物体(non-Static objects)和周围的物体有些格格不入,和场景的光照也不匹配。 这是因为我们还未设置光照探针(Light Probes),导致这些物体被纳入环境探针(Ambient Probe)的光照计算。
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When placing your light probes, you want to do it in areas with a high contrast in light.
在放置灯光探测器时,你可以把它放置在和光亮有较大对比的一个区域内。
By placing light probes in your level, it'll sample all of the lighting at each probe point.
通过在场景中布置灯光探测器,可以为每个探测点的光照进行采样。
Lightmapping can't be calculated for moving objects in real time, but it's possible to get a similar effect that you would get with dynamic lights by using light probes.
光照贴图无法为移动中的物体进行实时计算,但是通过为动态光源使用灯光探测器,还是可以达到非常接近的效果。
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