This paper analyzes the minimal build mechanism in line scan conversion and presents a new scan algorithm.
深入研究了直线扫描转换的最小生成机制,提出一种扫描转化算法。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
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