player's avatar 玩家替身
This game will fit inside a single item, a totem, that the player's avatar can carry in their inventory, or wield.
该游戏将装配在一个物品,图腾中,玩家的化身可以放在储备中携带,或者进行使用。
This raises the problem of interaction between objects displayed in present time space (the player's avatar) and objects displayed in a past time space (remote characters, ai entities).
这也产生了一个显示在当前时间空间的对象(玩家自己控制的角色)与显示在过去时间空间的对象(远程角色对象,AI控制实体)之间的交互问题。
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