Width and Height in pixels across each individual Cubemap face. Textures will be internally scaled to fit this size, there is no need to manually scale the assets.
立方图每个面的宽度和高度,以像素为单位。纹理将在内部缩放,以适应这个尺寸,不需要手动缩放资源。
The module is designed for both integral and fractional scaling ratios and utilizes variable filter window for calculating pixels of a scaled image to realize pixel re-sampling.
该模块利用可变大小的窗口滤波插值进行图像像素重采样,能同时适用整数和分数缩放比例的图像缩放。
The logical coordinates are the offsets as they would be if the pixels themselves were scaled.
逻辑座标则是像素本身缩放时,跟著缩放的位移。
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