place highlight〈放置高光〉 specular color(高光反射色彩) delete schematic vie〈删去表示意思不雅察窗〉bottom material(底材质)skin〈肉皮儿编纂器〉 ambient(暗影色) 2-sided (双面)r...
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To do this you can make the specular color brightness greater than 1 (I used about 7). This is beyond the slider range in the color editor, so you need to type in the values.
为了实现这种效果,可以给高光的亮度高于1(我给的是7)这些可以在色彩范围里编辑。
If it's a shiny object, you would use a lighter color for Specular reflections.
如果是闪亮的对象,你可以用比较亮的颜色用作镜面反射。
If it's a shiny object, you would use a lighter color for Specular reflections. For example, the material for a red billiard ball might be.
如果是闪亮的对象,你可以用比较亮的颜色用作镜面反射。
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