Made in this paper is a comparison between the hidden surface algorithm and shading method in generating three dimension vivid graph.
对三维形体真实图形生成中的隐藏面消除算法和可见面明暗处理方法进行了比较研究。
To avoid generating cracks in adaptive subdivision surface, a new edge sampling based method which processing surface cracks was provided.
为了避免曲面在非均匀细分过程中产生裂缝,提出了一种基于边界采样的曲面裂缝处理方法。
A new method for generating tool paths for rough machining of sculptured surface is presented in this paper.
提出一种新的雕塑曲面数控粗加工刀位规划方法。
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