The game platform is the end-user access device to the game, also technically known as the client side.
游戏平台就是最终用户用来访问游戏的设备,在技术上也称为 客户端(client side)。
The game platform is a rotatable square and every scenario has its own dream and nightmare scene.The player needs to explore different dream scenes and collect the fragments of a dream.
游戏舞台是一个可旋转的类似魔方的四面体,每个场景都有对应各自玩法的美梦和噩梦两种环境,主角需要在不同梦境下探索,搜集散落的梦之碎片。
It would also mean a native client interface could be provided suitable for whatever the target-client game platform is, and reduce the memory and processing costs within the game code.
这也将意味着可能提供一种本地客户端接口,可适合于任何的目标客户的游戏平台,并降低游戏代码中的内存和处理花费。
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