[教程] WE汉化译文 ... Player - Defeat 失败 Time - Time Elapsed 时间经过 Time - Periodic Event 周期性事件 ...
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Elapsed time: The average clock time to complete an execution.
运行时间:完成一个执行的平均时钟时间。
If one or more changes were instituted, what would the future state look like in terms of total working time, elapsed time, wasted time, and efficiency?
如果进行了一处或者多处的变更,那么像总工作时间、消耗时间、浪费的时间以及效率这样的未来状态将会发生什么变化?
The output displays the user time, kernel time, and real elapsed time.
输出显示用户时间、内核时间和实际流逝时间。
Alright. So, since we have these terms defined, we know the frequency and the wavelength, it turns out we can also think about the speed of the wave, and specifically of a light wave, and speed and is just equal to the distance that's traveled divided by the time the elapsed.
好了,我们已经定义了,这些术语,我们知道了,频率和波长,现在可以来考虑,波的速度了,特别是光波的速度,速度等于它走过的距离,除以所用的时间,因为我们。
The period, that's right. So, it's going to take one period to move that long. And another way 1 we can say period is just 1 over nu or 1 over the frequency So, now we know both the distance traveled and the time the elapsed.
还是?周期,对的,它需要一个周期的时间,另一种说法是周期是,除以nu,也就是1除以频率,现在我们同时知道了。
So, we can just plug it in. Speed is equal to the distance traveled, which is lambda over the time elapsed, which is 1 over nu. so, we can re-write that as speed is equal to lambda nu times nu, and it turns out typically this is reported in meters per second or nanometers per second.
经过的距离和所花的时间,我们把它们带进来,速度等于经过的距离,也即是lambda除以,所花的时间,通常它的单位,是米每秒或者纳米每秒。
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