In this paper, the method for drawing grid-based terrain, contour, and velocity field and wave surface are studied.
本文研究了计算网格地形、波高等值线、速度场和波面的可视化。
To resolve the non-gauss noise problem such as wave fluctuating acutely at sea, a new algorithm for extracting object contour is presented.
针对波浪持续起伏较大的非高斯噪声,提出了一种目标轮廓提取的新方法。
The effect of the nonlinearity on total wave exciting force and wave contour is discussed.
文中还就流动的非线性对物体的波浪扰动力和自由面波形的影响进行了讨论。
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