在GTX200核心中,NVIDIA主要通过改进数据流输出(Stream Output)及帧缓冲(Frame Buffer Memory)的体式格局,有效地提高了几何着色器的效能。
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The window server provides a region of Shared memory to clients for drawing and then composites this into the frame buffer (on the GPU).
窗口服务器为客户提供了一块共用内存区域用来绘图,然后(用gpu)将其混合为帧缓冲。
The new method improves the efficiency of bus and reduces the size of frame buffer in memory and FIFO in DMA channel.
这种结构提高了总线效率,并且减小了内存中解码帧缓冲器和通道中FIFO的面积。
The course of their work in graphics, Z buffer, frame buffer and texture buffer memory bandwidth will be substantially occupied resources.
在显卡工作过程中,Z缓冲器、帧缓冲器和纹理缓冲器都会大幅占用显存带宽资源。
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