You should always use the Exposure Control offered by 3ds Max when you intend to handle Render Elements or Render To Texture outputs, and want to see the Color Mapping effects offered by finalRender.
建议你把这种调节方式作为一种常规的曝光控制,尤其是在输出渲染元素的控制贴图时,请看实例。
David Mitchell then moves on to show us how to texture, light and render an interior scene.
大卫·米切尔然后移动到我们展示如何质地,重量轻,使室内场景。
One is to simply only render the polygons you intend to project the texture on when you have projecting texture active and the projection in the texture transformation matrix.
最简单的方法就是你当你打开投影纹理和设置纹理变换矩阵的时候仅仅渲染那些你试图把纹理投射上去的多边形。
应用推荐