对于动态阴影, 常用的实时技术包括投射阴影纹理(projected shadow texture), 模板阴影体(stencil shadow volume)和阴影映射(shadow mapping)。
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The key technique of vector data render based on stencil shadow volume is discussed and is proved by experiments.
提出一种基于模板阴影体算法的矢量数据绘制方法,实现矢量数据在三维场景中的高质量实时叠加显示。
The key techniques of the rendering of vector data over 3d terrain based on stencil shadow volume algorithm are detailed and the effectiveness of this method is test-proven.
详细论述了基于模板阴影体算法矢量数据绘制的关键技术,并通过试验验证了该方法的有效性。
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