• Set the layer blending mode to multiply.

    将图层混合模式设置为正片叠底。

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  • Set the layer's blending mode to color.

    将图层混合模式设置为颜色。

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  • Change blending mode of the layer to Overlay.

    更改图层的混合模式为叠加。

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  • Change the blending mode of the layer to Multiply.

    更改图层混合模式为正片。

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  • Set the Blending Mode to Multiply and Opacity to 30%.

    设置图层融合模式为“正片叠底”,透明度为30%。

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  • Set the Blending Mode to Soft Light and Opacity to 60%.

    将图层模式设置为柔光,透明度设置为60%。

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  • Then in Blending Mode change the status from Normal to Lighten.

    然后将 混合模式从正常改为 变亮 。

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  • Fill a new layer with red and set the blending mode to Overlay.

    用红色填充,并设置新的混合模式为叠加层。

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  • They should be white set to Soft Light blending mode at 100% Opacity.

    这些形状应被填充为白色,其混合模式应为柔光,不透明度为100%。

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  • Now change the blending mode of the layer from normal to screen.

    现在将图层的混合模式由正常改为滤色。

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  • Adjust the Blend If slider and set its Blending Mode to Overlay.

    调节混合颜色带,并设置混合模式为叠加。

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  • Bring down the Opacity to 70%. Set the Blending Mode to Overlay.

    将透明度修改为70%,设置融合模式为叠加。

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  • Change the blending mode to Overlay and reduce the opacity to 63%.

    之后将混合模式改为叠加,不透明度为63%。

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  • Name this layer as "Flame" and set its blending mode to "Overlay".

    命名为“火焰图层”,图层模式为叠加。

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  • Next to the blending mode there's the Opacity box. Make sure it's says 70%.

    不透明度的选框紧靠在混合模式旁,确保其值为70%。

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  • Then set the layer to Overlay blending mode and use a mask to round off the corners.

    然后将这个图层的混合模式设置为叠加,并用蒙版圆滑转角。

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  • Name this layer as "eagle" and change the layer blending mode to "linear burn".

    命名为鹰图层,图层模式为线性加深。

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  • Now change its Blending Mode to Overlay and lower the layer's Opacity between 50-90%.

    现在,改变它的混合模式为叠加和50- 90%之间的较低层的透明度。

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  • For the wheat layer I used the same OVERLAY blending mode as I used for the windmill.

    对于小麦图层,我使用了与风车相同的Overlay混合方式。

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  • I filled in between the black with white paint and did the same with the blending mode.

    我黑色部分填充了白色,混合模式与前相同。

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  • Change the blending mode to Vivid Light to allow the underlying texture to show through.

    更改混合模式以生动光,让潜在的纹理显现出来。

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  • Finally, in the Layers window, change the blending mode of the texture layer from Normal to Overlay.

    最后,在层窗口,改变混合模式的纹理层从正常的覆盖。

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  • Start by applying the same gradient map as before using a soft light blending mode at 50 per cent opacity.

    首先,运用同样的梯度图,然后用软轻共混模式,在50%的不 透明性。

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  • Get the selection of "Inner" layer and Fill it as shown, then set the Opacity to 20% and Blending Mode to Screen.

    选择“Inner”内容然后如图填充,然后设置透明度为20%,融合模式为滤色。

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  • Set the blending mode to Overlay. With the brush tool, paint white in the mask where you want the correction to occur.

    图层混合属性模式设置成覆盖,然后用画笔工具,选白色,然后去画想要去除紫边的区域。

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  • As to teaching model, Blending mode and IHVS model are in favored of upgrading teachers'capability of instruction of NOS.

    就教学模式而言,融合模式、互动历史小故事模式等都有利于提升教师的科学本质教学能力。

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  • Change the layer blending mode of this layer to "Screen" and reduce the opacity of 60%, you will have the following effect.

    改变图层的渲染模式为“屏幕”(Screen),然后设置透明度为60%,然后你就会有下面的效果。

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  • Also, delete some areas over the face using a water stain brush. Finally, change the Blending Mode of these stains to Hard Light.

    同样的用水印笔刷擦掉脸部的一些地方,最后图层模式设置为强光。

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  • Now create a new layer, set the blending mode to Soft Light, the opacity to 50% and paint with a large Soft Brush around the edges.

    现在新建一层,混合模式为柔光,不透明度50%,使用大的软笔刷沿边缘涂抹。

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  • Now create a new layer, set the blending mode to Soft Light, the opacity to 50% and paint with a large Soft Brush around the edges.

    现在新建一层,混合模式为柔光,不透明度50%,使用大的软笔刷沿边缘涂抹。

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