您还需要将一些简单的存取器方法添加到SimpleNode。
You also need to add a few simple accessor methods to SimpleNode.
这意味着这些代码将直接存取成员变量表现为通过存取器方法访问。
What this means is that the code above really boils down to a case where you're accessing member fields through accessor methods.
除了通常的事件方法之外,workevent类还为这些类型的事件(接受、拒绝、启动或完成)以及有问题的工作项目提供了存取器。
In addition to the usual event methods, the WorkEvent class provides accessors for the type of event (accepted, rejected, started, or completed) and the item of work in question.
我们会在《第6章 -Scala高级面向对象编程》的“当方法和字段存取器无法区分时:唯一存取的原则”章节来更多的讨论这一点。
We’ll discuss this more in the section called “When Accessor Methods and Fields Are Indistinguishable: The Uniform Access Principle” in Chapter 6, Advanced Object-Oriented Programming In Scala.
我们会在“当方法和字段存取器无法区分时:唯一存取的原则”章节中讨论唯一存取原则时看到原因。
We'll see why when we discuss the Uniform Access Principle in the section called "when Accessor Methods and Fields Are Indistinguishable: the Uniform Access Principle" below.
描述了测量静态随机存取存储器质子单粒子翻转截面的实验方法。
Expermental methods were emphatically described for measuring the proton Single Event Upset (SEU) cross section in Static Random Access Memories (SRAMs).
此外,呼叫这个方法时,您无法存取其他伺服器控制项,不论是这个控制项的子控制项还是父控制项都一样。
Additionally, you cannot access other server controls when this method is called, regardless of whether it is a child or parent of this control.
在硬件设计主要介绍系统组成中的外部存储器模块与视频输入输出模块,介绍了使用片上支持库编写DM642中视频驱动程序的方法,以及编写过程中DM642中断和直接存储器存取(DMA)的应用;
The hardware chapter introduces the external memory module and video I/O module, programs video-driver for the DM642 by using CSL, discuss the applications of interrupt and direct memory access (DMA).
本发明涉及一种电阻型随机存取存储器及其制造方法。
Provided is a resistance random access memory device and a method of fabricating, the same.
参照图6,该方法通过处理逻辑接收对图形虚拟本地存储器地址空间中的位置的存储器存取请求开始(处理框600)。
Referring to Figure 6, the method begins by processing logic receiving a memory access request to a location in graphics virtual local memory address space (processing block 600).
参照图6,该方法通过处理逻辑接收对图形虚拟本地存储器地址空间中的位置的存储器存取请求开始(处理框600)。
Referring to Figure 6, the method begins by processing logic receiving a memory access request to a location in graphics virtual local memory address space (processing block 600).
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