一些投射物可以被格挡或反弹。
话说为什么要回收投射物呢?
投射物从四周朝他猛掷过来。
一些投射物会在移动过程中自动跟踪目标。
显然的怪物在这段时间内将对投射物免疫。
Apparently the monster being hit will also become "immune to missiles" for the duration of this timer.
绝大多数投射物都可以被避免或拦截,比如说墙或者其他玩家。
Most projectiles can be avoided or intercepted, such as by walls or other players.
一个高速投射物在其穿透组织时,会以压力波的形式释放出能量。
A fast projectile penetrating tissue transfers energy during its passage, mainly as pressure waves.
目的:研究颌面部高速投射物伤导致的下牙槽神经间接损伤的特点。
Objective: To investigate the characteristics of indirect injury of inferior alveolar nerve caused by high speed projectile in maxillofacial region.
高速投射物伤后血液流变学障碍,是伤后许多严重并发症发生的重要原因之一。
Hemorheological disorder is one of the important causes of serious complications after the high velocity projectile wounds (HVPW).
火炬技能:增加物理和火焰伤害,增加投射物半径到2.4米,攻击范围缩短为5米。
Meteor Shower: increased Physical and Fire damage, increased Projectile Radius to 2.4 and reduced Target Radius to 5.0.
有人问,为什么投射物要消失,如果不消失,无穷的投射物所产生的图片将不利于内存的管理。
One may ask why the missiles must vanish, but imagine missiles flying infinitely into the void, not a good way to manage RAM.
动画的长度(单一的方向),如果你的投射物为64帧和8个方向,显而易见你必须在这列填入8。
AnimLen – The length (in frames) of this animation (for a single direction). If you have a missile with 64 frames and 8 directions, you would enter 8 in this column for obvious reasons.
无论是颌面部撞击伤还是高速投射物伤,除了直接损伤作用外,都还常常导致邻近组织、器官的间接损伤。
When the region suffers impact injury or high velocity projectile injury, indirect injury of adjacent tissues and organs will usually occur.
蝙蝠牙(蝙蝠):增加激活率到20%,略微增加投射物速度,武器伤害现在随等级上升,但是前期下降降。
Batt Fangs: increased activation rate to 20%, slightly increased projectile speed, % Weapon damage now scales with rank but starts lower.
结论通过民用射钉枪射击致伤,并结合低压氧舱持续减压,可以成功建立模拟高原条件下大鼠低速低能投射物所致的开放性颅脑损伤模型;
Conclusion Combined with using nailer gun shoot and a hypobaric oxygen chamber, the open craniocerebral injury models at simulated high altitude in rats can be established successfully.
结论通过民用射钉枪射击致伤,并结合低压氧舱持续减压,可以成功建立模拟高原条件下大鼠低速低能投射物所致的开放性颅脑损伤模型;
Conclusion Combined with using nailer gun shoot and a hypobaric oxygen chamber, the open craniocerebral injury models at simulated high altitude in rats can be established successfully.
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