The previous architecture was a proprietary network with PC clients called client-server computing.
之前的结构是个人计算机客户带来的专有网络,那被称为客户机-服务器计算。
After procedural programming came the era of client-server computing, where there was a notable distinction between data and the client and business logic.
过程编程之后是客户端服务器计算时代。
With the advent of client-server computing, during the 1990s, microcomputers (now called "servers") started to find their places in the old computer rooms.
随着客户端服务器的计算,在1990年代,微型计算机,开始找到自己的位置在旧电脑室。
Combined with clients of limited capability, cloud computing becomes broadly similar to client-server computing over a LAN using dumb terminals or once-vogue thin clients.
通过综合功能有限的客户机,云计算在很大程度上类似于借助LAN的客户机-服务器计算,使用了哑(dumb)终端或曾经十分流行的瘦客户机。
Cloud computing, where portable devices complement powerful servers, requires an operating system that maximizes what the server architects and programmers can do on a small client machine.
云计算将可移植设备与强大的服务器互为补充,它需要一个能够让服务器架构师和程序员最大程度利用小型客户机机器的操作系统。
The last major computing infrastructure paradigm shift happened in the ‘80s when “client/server” was introduced as the new way to design business applications.
计算框架的上次重大范式变革发生在上世纪80年代,当时「客户端/服务器」的以一种新方式被用于设计商业程序。
With the paradigm shift from client server model to the cloud computing model, IT workers will need new sets of skills.
从客户/服务器模式转移到云计算,带来了IT专业技能上的变化。IT工作人员需要学习新的技能。
The computing infrastructure of the future, they pronounced, would be a highly distributed and loosely connected collection of personal computers and client-server systems.
他们宣称,未来的计算基础设施将会是一个高度分布的、松散连接的个人电脑和客户机-服务器系统的集合。
Because UNIX runs many applications seemingly at the same time, it's an ideal platform for monitoring, data collection, cooperative and distributed computing, and client-server applications.
因为UNIX同时运行许多应用程序,所以它是非常适合监视、数据收集、协作和分布式计算以及客户机-服务器应用程序的平台。
With these two more advanced examples, you should have a good grasp of how to integrate the Ghosd-enabled on-screen display server and client into your computing environment.
使用这两个更高级示例,您应当能很好地掌握如何将启用了Ghosd的屏幕显示服务器和客户机集成到计算环境中。
We are computing the ETag value after the page has been rendered on the server, but before sending it back to the client.
我们是在页面已经被展现在服务器之后计算ETag的,但是在返回客户端之前。
This paved the way for true distributed, or client-server, computing.
PC的出现为真正的分布式(客户端——服务器,C/S)计算铺平了道路。
Thin client (computing) : a server-centric computing model in which the application software, data, and CPU power resides on a network server rather than on the client computer.
瘦客户机(计算):一个服务器为中心的计算模式中,应用软件,数据和CPU功率驻留在网络服务器上,而不是在客户端计算机上。
In Chapter 2, we introduce system's architecture structure, server versus client functionality and client-server communication, and propose scientific computing visualization environment of RVS.
第二章,介绍分布式可视化系统的体系结构、任务划分及底层通信,提出RVS系统的科学可视化环境。
In Chapter 2, we introduce system's architecture structure, server versus client functionality and client-server communication, and propose scientific computing visualization environment of RVS.
第二章,介绍分布式可视化系统的体系结构、任务划分及底层通信,提出RVS系统的科学可视化环境。
应用推荐