The problem with using GCC was that for every target OS or architecture we would need a separate cross compiler.
用gcc存在一个问题,对每一个目标OS或是系统架构,我们都需要一个单独的交叉编译器。
This is especially pernicious for cross-compiling, since you probably can't run an executable actually created with the cross compiler.
这对交叉编译尤其不利,因为您可能不能运行实际上是由交叉编译器创建的可执行程序。
You may use either a native compiler running under the emulator or a cross-compiler on your host.
既可用模拟器下的原有编译器,也可用主机上的跨编译器。
The compiler most people use is GCC, which can be a little daunting to set up (particularly as a cross-compiler) if you have never done this before.
大部分人使用的编译器是gcc,如果您以前从来没有这样设置过,设置起来可能令人望而生畏(尤其是将其设置为一个交叉编译器)。
You may also need to configure a cross-compiler to generate the binaries you intend to test.
也许还需要配置跨编译器以生成想要测试的二进制文件。
Setting up a cross-compiler toolchain from scratch is not an easy task: it involves downloading the sources, patching, configuring, compiling, setting up headers, installation, and much, much more.
重头设置交叉编译器工具链可不是一项简单的任务:它包括下载源代码、修补补丁、配置、编译、设置头文件、安装以及很多很多的操作。
Then it introduces the developing background and architecture of the cross-compiler system, ZLTCG.
然后介绍了交叉编译系统ZLTCG的开发背景和体系结构。
Then it introduces the developing background and architecture of the cross-compiler system, ZLTCG.
然后介绍了交叉编译系统ZLTCG的开发背景和体系结构。
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