• Show play area Cursor: If this is enabled then the play area boundaries are displayed at the tip of the pointer beam in the current pointer colour.

    (显示游玩光标):如果这个启动,游玩区界限光束指针顶端显示出来,颜色当前指针颜色相同。

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  • What we have to do in order to figure out which tile the cursor is in is to determine when the tile is inside the shaded area.

    我们必须为了理解光标哪一砖瓦决定砖瓦在阴暗区域的时候。

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  • Directional button - Move cursor, change selected options in menus, Character Creation and navigate Progress screen and Training area.

    导航——移动光标菜单移动角色创建成长训练栏的导航

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  • OnSelectionChange - fired when the actual selection in the editor area changes (including cursor position and keystrokes).

    编辑器实际选择区域发生变化时(包括光标位置按键)。

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  • Keeping the cursor in the sensitive zone (by default 10% width of the display area on the right) you can scroll freely with only the movement of the cursor;

    只要鼠标指针滚动触发区”(区域默认显示面积右10%)里面,继续自由拖动鼠标指针滚动页面;

    youdao

  • Keeping the cursor in the sensitive zone (by default 10% width of the display area on the right) you can scroll freely with only the movement of the cursor;

    只要鼠标指针滚动触发区”(区域默认显示面积右10%)里面,继续自由拖动鼠标指针滚动页面;

    youdao

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