Show play area Cursor: If this is enabled then the play area boundaries are displayed at the tip of the pointer beam in the current pointer colour.
(显示游玩区光标):如果这个启动,游玩区界限就会在光束指针的顶端显示出来,颜色和当前指针颜色相同。
What we have to do in order to figure out which tile the cursor is in is to determine when the tile is inside the shaded area.
我们必须为了要理解光标是哪一砖瓦,做的在是决定当砖瓦在阴暗的区域里的时候。
Directional button - Move cursor, change selected options in menus, Character Creation and navigate Progress screen and Training area.
导航键——移动光标、菜单移动、角色创建、成长及训练栏的导航。
OnSelectionChange - fired when the actual selection in the editor area changes (including cursor position and keystrokes).
当编辑器中实际的选择区域发生变化时(包括光标位置和按键)。
Keeping the cursor in the sensitive zone (by default 10% width of the display area on the right) you can scroll freely with only the movement of the cursor;
只要鼠标指针在“滚动触发区”(这区域默认是显示面积的右10%)里面,你就能继续自由拖动鼠标指针滚动页面;
Keeping the cursor in the sensitive zone (by default 10% width of the display area on the right) you can scroll freely with only the movement of the cursor;
只要鼠标指针在“滚动触发区”(这区域默认是显示面积的右10%)里面,你就能继续自由拖动鼠标指针滚动页面;
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