• A non-coplanar nonlinear calibration model and a reconstruction approach taken uncertainty into consideration are applied to restore 3d human skeleton model.

    采用不共面的非线性定标模型和考虑运动不确定性的三维重建方法,能恢复逼真的三维人体骨架模型。

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  • First of all, we built a more complex but real virtual human skeleton model according to anatomy, which is a foundation for further locating the muscles and advanced ergonomics evaluation methods.

    首先本文以解剖学为依据,建立了一个较为复杂但更加真实的虚拟人体骨骼层模型。为进一步的肌肉层定位以及高级的人机评价方法实现打下基础。

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  • In the system, This dissertation derives the simplified kinetic model for describing human-hand from the joint's skeleton structure discussion based on physiology.

    从人体生理学角度入手,通过分解以骨骼为要素的手部各关节的结构,建立了简化的手部运动描述模型。

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  • Meanwhile, the redundant skeleton branches are eliminated by Discrete Curve Evolution model, the visual branches are remained completely, the skeleton from this algorithm satisfy human vision.

    同时,离散曲线演化模型有效的抑制了冗余骨架支的产生,得到了符合人类视觉规律的多尺度骨架。

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  • In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.

    为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。

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  • In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.

    为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。

    youdao

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