Decreased throwing axe melee damage and number.
减少了飞斧的肉搏威力和数量。
Effect:Rebukes your opponent, increasing melee damage by 255 and stunning for 2 seconds.
训斥你的对手,增加肉搏(物理)伤害255点,打晕2秒。
Fire Shield: Applies a damage shield returning 50% of melee damage dealt back upon the damage dealer.
烈火盾牌:应用盾牌伤害,返回50%的近战伤害到袭击者身上。
Use: Increases armor by 500, and heals 35 damage every time you take ranged or melee damage for 20 SEC.
使用:增加500护甲,在你每受到远程或近距攻击时,治疗35的伤害,持续20秒。
When it's used, a creature that does 20 or less melee damage is essentially out of the fight for a round.
当它被使用,该生物的近战伤害在20点以下时几乎会停止战斗一轮。
Lord Marrowgar will now do significantly less melee damage in both the 10 player normal and 10 player heroic difficulty.
玛洛加尔领主在10人普通和10英雄难度下的近战伤害显著降低。
Your hero deals 1 melee damage to target hero or ally. If you targeted a hero, you may interrupt an ability card played by its controller.
那张技能的效果翻译是“我方英雄对目标英雄或生物造成一点伤害,如果你选的的是英雄,那麽你可以中断一张由那位英雄的拥有者所使用的技能卡”
We'd start by casting an enhancement spell that increased our melee damage, then we'd draw monsters out with a few lightning bolts from afar.
战斗前先施放增强自身战斗伤害的法术,然后在远处释放闪电箭把怪物引来。
On a melee hero, this is decent regen and base damage, but not great, because it gives no HP, and no fast regen.
对于近战英雄,这是良好的回复和基础攻击,但是不是很好,因为它不能提供HP以及更快的的回复速度。
Aspect of the viper changed to - the hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%.
“毒蛇守护”修改为:猎人获得毒蛇守护,使远程和近战攻击能够恢复法力,但降低你的伤害50%。
Player takes double damage from melee attacks of demons when having immunity to curses.
玩家在对恶魔的攻击时,需要从恶魔的攻击中加倍伤害。
Focused Fury: At low health become immune to Fellowship Maneuvers and increase attack speed and damage from melee and ranged skills by 50%.
怒火集中:在地生命值状态下对护戒队联合技免疫,提升攻击速度,增加近身伤害,扩大技能攻击范围50%。
I do think there is a melee disadvantage, and I do think rogues are probably not quite doing the damage they should in ideal situations.
我认为是存在着近战的输出劣势,而且我认为盗贼在某些场合的伤害表现不如人意。
Equip: Each time you deal melee or ranged damage to an opponent, you gain 17 attack power for the next 10 SEC, stacking up to 20 times.
装备:每当你给目标造成近战或者远程伤害,都会获取17点攻击强度,这个效果持续10秒,最多可以叠加20层。
It is important in all aspects of melee combat but especially for inflicting damage.
它对于近身战斗是如此重要,尤其是计算伤害的时候。
Level 1 - Gives a 6% chance that melee attackers will be stunned for 1.2 seconds and take 25 damage.
一级-对山岭巨人进行近身攻击的单位有6%的几率受到25点的伤害,并晕眩1.2秒。
Level 2 - Gives a 12% chance that melee attackers will be stunned for 1.2 seconds and take 35 damage.
二级-对山岭巨人进行近身攻击的单位有12%的几率受到35点的伤害,并晕眩1.2秒。
Level 4 - Gives a 24% chance that melee attackers will be stunned for 1.2 seconds and take 55 damage.
四级-对山岭巨人进行近身攻击的单位有24%的几率受到55点的伤害,并晕眩1.2秒。
True Form gives Syllabear massive HP in his melee form, and Rabid and Battle Cry give both him and his Bear huge damage temporarily.
变形术给予德鲁伊近战形态大量的生命值,狂猛和战斗嚎叫会暂时的给予德鲁伊和他的熊灵大量的伤害。
Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
如果她攻击带有印记的单位,那么印记就会触发,造成魔法伤害,并恢复能量值。
Seal of the Crusader now increases Melee and Spell haste by 20% and no longer reduces the damage done.
十字军圣印提高武器和法术速度20%,而且不再减少你所能造成的伤害。
Additional effects from their melee attacks will still trigger on a hit, but no regular damage is dealt.
附加在近战攻击的额外效应仍然会触发,但原本的伤害不会产生。
By then your ranging units can do heavy damage before the zerglings or any other melee unit is able to reach your units.
然后你的远程单位就可以在对方绕过来之前对对方造成足够重大的伤害。
It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power.
现在它降低你所受到的所有伤害30%,同时让你所有成功命中的攻击有机会为你回复法力,回复量相当于你攻击强度的30%。
Spiked Carapace - The Crypt Lord forms barbed layers of chitinous armor that increase its defense and return damage to enemy melee attackers.
尖刺外壳-地穴领主用一层有刺的外壳覆盖自己,提高自己的防御力,并且反弹敌人的近身伤害。
Molten Armor - Rank 1 Requires Level 62 630 Mana Instant cast Causes 60 to 90 Fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%.
熔铸装甲—等级1要求62级消耗法力630瞬发法术当被击中时对目标造成60到90的点火焰伤害并且降低你被物理和法术伤害致命一击的几率10%。
Damage Shield Rank 2 Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
任何你受到伤害,或者格挡掉攻击时,你制造等于20%格挡值的伤害。
Damage Shield Rank 2 Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
任何你受到伤害,或者格挡掉攻击时,你制造等于20%格挡值的伤害。
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