• The Swing framework makes extensive use of the Observer pattern (also known as the publish-subscribe pattern) in the form of event listeners.

    Swing框架事件侦听器形式广泛利用观察者模式(称为发布-订阅模式)。

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  • Message exchange pattern: data services could be accessed via the four primary message exchange patterns - request/reply (tight SLA), request/reply (relaxed SLA), fire/forget, and publish/subscribe.

    消息交换模式数据服务可以通过四种主要的消息交换模式访问请求-应答严格SLA)、请求-应答(宽松SLA ),即发即弃发布-订阅

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  • One solution is to implement the publish/subscribe interaction pattern with WebSphere ESB.

    一个解决方案使用WebSphereESB实现发布/订阅交互模式

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  • What if, in the point-to-point interaction pattern between the requester and publisher mediation, the requester already uses a publish/subscribe interaction pattern, as shown in Figure 2?

    请求发布者中介之间点到点交互模式中,如果请求者已经使用发布/订阅交互模式(如图 2 所示),该如何呢?

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  • This pattern, also known as Publish-Subscribe, allows an object to subscribe to events that occur in a target object, and to be notified when such events occur.

    这个模式称作Publish-Subscribe允许一个对象订阅发生目标对象上的事件并且这样的事件发生时会通知。

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  • The publish/subscribe message pattern to provide one-to-many message distribution and decoupling of applications

    使用发布/订阅消息模式提供一对多的消息发布解除应用程序耦合。

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  • The Publish-Subscribe design pattern taught us how to manage events without broadcasting them.

    发布-订阅(Publish - Subscribe)设计模式指导我们如何广播事件的情况下管理它们

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  • This low-level pattern is implemented within the Mashup Browser Runtime component to allow widgets to publish and subscribe to events to provide linkage between widgets.

    这个低级模式MashupBrowserRuntime组件中实现的,它使widget 可以发布订阅事件提供 widget之间链接

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  • This style is similar to the Observer pattern in that it promotes a publish-subscribe way of working.

    这个风格Observer模式十分相似,因为促进一种发布-订阅工作方式

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  • New in Version 6.1, WS-Notification defines a standardized way for Web services to interact using the notification (or publish/subscribe) pattern.

    作为Version 6.1中的特性,WS-NotificationWeb服务使用通知发布/订阅)模式进行交互定义标准化方法

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  • Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.

    事件依照「观察者」「发行-订阅」的设计模式必须一个物件状态变更传送其他物件时,就会使用事件。

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  • Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.

    事件依照「观察者」「发行-订阅」的设计模式必须一个物件状态变更传送其他物件时,就会使用事件。

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