The Swing framework makes extensive use of the Observer pattern (also known as the publish-subscribe pattern) in the form of event listeners.
Swing框架以事件侦听器的形式广泛利用了观察者模式(也称为发布-订阅模式)。
Message exchange pattern: data services could be accessed via the four primary message exchange patterns - request/reply (tight SLA), request/reply (relaxed SLA), fire/forget, and publish/subscribe.
消息交换模式:数据服务可以通过四种主要的消息交换模式被访问:请求-应答(严格SLA)、请求-应答(宽松SLA ),即发即弃和发布-订阅。
One solution is to implement the publish/subscribe interaction pattern with WebSphere ESB.
一个解决方案是使用WebSphereESB来实现发布/订阅交互模式。
What if, in the point-to-point interaction pattern between the requester and publisher mediation, the requester already uses a publish/subscribe interaction pattern, as shown in Figure 2?
在请求者和发布者中介之间的点到点交互模式中,如果请求者已经使用发布/订阅交互模式(如图 2 所示),该如何呢?
This pattern, also known as Publish-Subscribe, allows an object to subscribe to events that occur in a target object, and to be notified when such events occur.
这个模式也称作Publish-Subscribe,允许一个对象订阅发生在目标对象上的事件,并且当这样的事件发生时会被通知。
The publish/subscribe message pattern to provide one-to-many message distribution and decoupling of applications
使用发布/订阅消息模式,提供一对多的消息发布,解除应用程序耦合。
The Publish-Subscribe design pattern taught us how to manage events without broadcasting them.
发布-订阅(Publish - Subscribe)设计模式指导我们如何在不广播事件的情况下管理它们。
This low-level pattern is implemented within the Mashup Browser Runtime component to allow widgets to publish and subscribe to events to provide linkage between widgets.
这个低级模式是在MashupBrowserRuntime组件中实现的,它使widget 可以发布和订阅事件,以提供 widget之间的链接。
This style is similar to the Observer pattern in that it promotes a publish-subscribe way of working.
这个风格与Observer模式十分相似,因为它促进一种发布-订阅的工作方式。
New in Version 6.1, WS-Notification defines a standardized way for Web services to interact using the notification (or publish/subscribe) pattern.
作为Version 6.1中的新特性,WS-Notification为Web服务使用通知(或发布/订阅)模式进行交互定义了标准化方法。
Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.
事件是依照「观察者」或「发行-订阅」的设计模式,当必须将一个物件的状态变更传送至其他物件时,就会使用事件。
Events follow the Observer or Publish-Subscribe design pattern; they are used when a state change in one object must be communicated to other objects.
事件是依照「观察者」或「发行-订阅」的设计模式,当必须将一个物件的状态变更传送至其他物件时,就会使用事件。
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