• If your light is very bright, you will have a very strong specular highlight in the rendering.

    如果非常的亮渲染得到一个非常强烈的高光

    youdao

  • A new option has been added to control the specular highlight so that it only appears on the opaque surface and not the transparent surface.

    添加一个新的选项控制镜面高光,这样高光显示透明表面上,不是透明的表面上。

    youdao

  • Here I talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.

    这里谈论掩盖镜面高亮以便只能出现部分照明扩散地方没有谈话。

    youdao

  • Here I talk about masking the specular highlight so it only appears on the illuminated portions of the mesh and does not spill over into areas that have no light.

    这里谈论掩盖镜面高亮以便只能出现部分照明扩散地方没有谈话。

    youdao

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