查找“webgl”。
The first step in trying out WebGL is to get a browser that supports it.
尝试WebGL的第一步就是让浏览器支持它。
WebGL no doubt will enable Web developers to put annoying rotating cubes on their sites.
毫无疑问,WebGL可能会让互联网开发者热衷于在网页上放置令人讨厌的旋转立方体。
WebGL powerfully expands the design space available to Web developers and is not just for 3d content.
WebGL极大的扩展了互联网开发者的设计空间而不仅仅局限于3d内容。
The problem is that WebGL relies on OpenGL 2.0, and not all Windows systems have its drivers installed.
这样做的问题在于WebGL依赖于opengl 2.0,而并非所有的Windows系统都安装了它的驱动。
Those are the browsers that support — though sometimes only in developer-preview editions — a technology called WebGL.
这些浏览器都支持一种叫做WebGL的技术——尽管它一直处于开发者预览版阶段。
WebGL is one of a suite of developing Web technologies that are gaining clout as a foundation for Web-based applications.
WebGL是一整套研发中的网络新技术之一,作为网络应用程序的一项底层技术,其影响力正在逐步扩大。
I attempted to compile for PC ( which worked fine ) but the WebGL build resulted in the astronaut being black / having no texture.
我试图编译PC 版(运转良好),但WebGL 版的构建导致宇航员变成了黑色/没有纹理的情况。
This also means that the BIMserver will have to make the move to WebGL, but for the time being, there are no significant consequences.
这也意味着BIMserver也将转向WebGL。但是目前并没有严重的后果。
The Khronos Group today published the draft specification for WebGL, its universal standard for accelerated 3d graphics inside web browsers.
Khronos联盟组织近日发布了WebGL标准的草案版本,WebGL是一项用于加速网页3d图形界面应用的通用技术标准。
The web is still a platform where size matters a lot, and we want to bring the minimal size of a Unity published WebGL project down further.
网络是个很看重空间大小的平台。我们想把Unity发布的WebGL项目的最小空间进一步缩小。
OpenCL was initially developed by Apple but later taken under the Khronos umbrella, a non-profit group managing several standards including OpenGL and WebGL.
OpenCL最初由Apple开发,但随后被非盈利组织Khronos接收,该组织管理着若干标准,包括OpenGL和WebGL。
WebGL, though, is a very low-level interface many programmers can't be expected to master, especially in the sometimes lightweight world of casual online gaming.
尽管WebGL是非常底层的操作界面,程序员可能并不太乐于去掌握它,尤其是对于那些轻量级休闲网络游戏的开发者来说。
The way the Chrome developers currently recommend you get WebGL in Chrome is to use a nightly build of Chromium, the open source browser on which Chrome is based.
目前,Chrome开发人员建议你在Chrome中获取WebGL的方法是使用每日构建的Chromium浏览器,这个开源浏览器是Chrome浏览器的基础。
With WebGL version 1.0 released, though, and companies like mobile-phone chipmaker Qualcomm endorsing it, WebGL comes with a greater assurance of stability and support.
然而随着WebGL 1.0版的发布,以及诸如手机芯片商高通也为它背书撑腰,WebGL在稳定性和支持方面得到了极大的保证。
"3 Dreams of Black" uses WebGL to let us do exactly that, weaving 2D photos, 3D environments, and user control so that the experience never quite unfolds the same way twice.
“三黑暗梦想”使用webGL做到编织2D图片,3D环境和用户控制,用户从未以同样的方式体验两次。
And, he said, OpenGL es support also could help with another project Vukicevic has been working on, WebGL, which provides a 3d interface Web applications running in a browser can use.
而且,他说OpenGLES的支持,也可以使另外的一个叫Vukicevic的项目得到帮助,这个项目已经运行在WebGL上,WebGL提供了一个3d界面的Web应用程序能运行在浏览器中。
Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.
熟悉OpenGLES 2.0API的开发者会发现,WebGL使用的是GLSL基于着色的API,它在语义上与底层的OpenGL ES 2.0 API拥有类似的结构。
Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.
熟悉OpenGLES 2.0API的开发者会发现,WebGL使用的是GLSL基于着色的API,它在语义上与底层的OpenGL ES 2.0 API拥有类似的结构。
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