Memory usage is kept near optimal as buffer memory becomes allocated only when necessary and is freed as soon as possible, thus minimizing memory leaks.
内存使用将保持接近最优状态,因为缓冲区内存仅在必要时才分配,并且会尽快释放,从而最小化内存泄露。
Clearly, all three solutions present limitations and the conventional buffer memory management approach is not a good mechanism for coding large-scale interacting software.
显而易见地,这三种解决办法全都存在局限性,因此传统缓冲区内存管理方法并不是适合编写大规模交互软件代码的机制。
In case of great majority, using this kind of buffer memory to optimize performance is enough.
在大多数情况下,使用这种缓存就足够了。
Controller 218 typically contains buffer memory for the user data being written to, or read from, the memory array.
控制器218通常含有缓冲存储器以用于将用户数据写入到存储器阵列或从存储器阵列读取用户数据。
The course of their work in graphics, Z buffer, frame buffer and texture buffer memory bandwidth will be substantially occupied resources.
在显卡工作过程中,Z缓冲器、帧缓冲器和纹理缓冲器都会大幅占用显存带宽资源。
And it simplifies control logic, improves reliability, and implements simple buffer memory management with fewer hardware logic resources.
其简化控制逻辑,提高可靠性,用较少的硬件逻辑资源,实现简单的缓存管理方式。
After a shutter button is pressed down, still-image photographing is started and image data obtained thereby is stored in a buffer memory.
按下快门按钮后,开始静态图像的拍摄并且在缓存器中存储由此获得的图像数据。
The interface uses a circuit based on dual port FIFO buffer memory to realize data transfer of different I/O velocity between the two computers.
该接口采用双端口FIFO缓冲存储技术,实现两机间不同I/O速度的数据通信。
NET mainly offers two kinds of buffer memory technology: the output buffer memory (page level and user control level) and the data buffer memory.
NET提供两种主要形式的缓存:输出缓存(页面级和用户控件级)和数据缓存。
Log Buffer - Memory allocated for storing before and after image of changed data.
日志缓冲区——为存储更改数据的前后映像而分配的内存。
Log Buffer - Memory used to store all changes to database before it is flushed to the logs on disk.
日志缓冲区——在将所有对数据库的更改刷新到磁盘上的日志之前,用来存储这些更改的内存。
Log Buffer - Memory used to store all changes to database before it is flushed to the logs on disk.
日志缓冲区——在将所有对数据库的更改刷新到磁盘上的日志之前,用来存储这些更改的内存。
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