In the early years Blizzard made console games.
早年暴雪曾为家用游戏机开发游戏。
We play console games and we are up-to-speed on the console platforms.
我们也尝试家用主机的游戏并且时刻关心着家用游戏机的相关讯息。
Perhaps they'll take a cut from the developers (or perhaps do already), and expand into mobile and console games.
可能他们将来会从游戏开发商处分成(或早已如此),并扩张进入手机和游戏机领域。
OnLive and Otoy, for their part, plan to let users play console games without consoles, by streaming them over the internet.
另外像OnLiveand Otoy则计划让玩家通过网络串流而非使用游戏机设备的方式来玩游戏机平台的游戏。
When we started, though, we were making console games.
尽管最初我们是制作电视游戏的。
Also more and more Chinese teams are learning to make console games.
同时越来越多的中国团队在学习制作游戏机游戏。
The VC will be able to emulate portable games as well as home console games.
VC能够非常良好的模拟便携式游戏(GB等)以及家庭电视游戏。
But just because we are merging with Activision doesn't mean you will start seeing Blizzard console games.
但由于我们只是并入了Activision,并不意味着你将能看到暴雪的家用机游戏。
In the early years Blizzard made console games. It's not the heritage, it's the design decisions and what we think is best for our players.
早年暴雪曾为家用游戏机开发游戏。这并不是传统,这是设计理念所决定的,我们只想做对玩家来说最好的产品。
In the case of console games, the publisher may also be the console manufacturer, and licenses the right to develop content on their console to the developer.
对于控制台游戏,发行人可能也是控制台的制造商,并向开发者提供在其控制台上开发内容的权利许可。
Console games and ad-based casual web games had cooled off during the recession.
掌机游戏和广告休闲网络游戏都在经济萧条期间慢慢冷却。
Console games and ad-based casual web games had cooled off during the recession.
掌机游戏和广告休闲网络游戏都在经济萧条期间慢慢冷却。
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