The paper proposes a set of theories for designing and optimizing a new type of active damping suspension based on the active force feedback principle.
本文在理论上建立了一套基于主动力反馈原理的新型主动阻尼悬架的设计和优化方法。
The design of force feedback loop is emphasized on the base of theory analysis.
在进行理论分析的基础上,重点论述了力反馈回路的设计。
Patient can perceive the force on upper arm by force feedback of the haptic interface.
借助于触觉感知接口的力反馈作用可以使患者感觉到手臂受到的作用力。
Patient can perceive the force on anklebone by force feedback of the haptic interface.
借助于触觉感知接口的力反馈作用可以使患者感觉到踝关节受到的作用力。
This article first presents the Dynamically Tuned Gyro(DTG) force feedback loop transfer model.
首先介绍了挠性陀螺力反馈回路的传递模型。
Research and implementation of force feedback is one of the most important content in teleoperation system.
力反馈的研究与实现是遥操作系统研究的重要内容之一。
One of the most important parts in the teleoperation and virtual reality technology is introduced here, the force feedback controller.
本文介绍遥操作及虚拟现实技术的重要组成部分之一:力反馈控制器。
The force unevenness between two driving units of the interface module is so small that force feedback control technique is not needed.
该冗余驱动接口模块刚度好,且其中各驱动单元间的力均衡误差小,可避免使用成本高、算法复杂的力反馈控制技术。
The paper presents a model of cerebellum with long-loop force feedback and gains scheduling so as to demonstrate the control of human upright balance.
提出了一种具有长回路力反馈以及增益调整的控制模型,用以描述人体垂直平衡的控制。
Combined with force feedback technology and game development technology, the design and development of shooting game based on haptic device is implemented.
综合应用力反馈技术及游戏开发技术,完成基于力反馈器的射击游戏的设计与开发。
Aiming at solving the unsafety problem of milling vertebra wall in spine stenosis surgery a spine robot system based on force feedback control strategy is introduced.
摘要针对脊柱椎管狭窄症减压手术中椎管壁磨削不安全这一问题,介绍了一种基于力反馈控制策略的脊柱外科机器人系统。
In this paper, the author discusses robot-ultrasonic vibration polishing with elastic tool based on force feedback, establishes the mechanics model of robot polishing.
对基于力反馈的机器人超声振动弹性研磨进行了研究,建立了机器人研磨加工过程中的力学模型。
Based on laryngeal surgery with laryngoscope, a virtual surgery system is established and it can realize the simulation of vocal cord tumor cutting with force feedback.
本文针对支撑喉镜下喉部手术的虚拟系统进行研究,建立了虚拟手术系统,实现了喉部声带肿物切除的手术仿真。
Based on the relevant knowledge of Haptics and force feedback of ergonomics, design of Haptic Master Manipulator in Microsurgery Robot System is analyzed and researched.
基于人机工程学中触觉和力反馈的相关知识,针对显微外科机器人中带力反馈的主操作手进行了设计、分析和研究。
For a long time force feedback is limited to rigid objects, force rendering of deformable object has more been concerned because of its practicability and realistic meanings.
长期以来的研究都还局限于刚体之间的力反馈,然而,可变形物体的力反馈因其更具有实用性和现实意义而备受关注。
Utilizing this virtual reality system combined with vision and force feedback, some teleoperation tasks, such as pushing button, pulling drawer and grasping bulb, have been accomplished.
利用该虚拟现实系统,结合视觉反馈和力反馈,完成了按按钮、拉抽屉、抓握灯泡等遥操作任务。
The force-feedback or haptic controller is a pistol-grip design with a trigger to activate movement and a thumb-controlled side button to open or close the gripper.
该力反馈与触觉控制器使用了手枪握把的设计,并带有一个触发器用来启动动作以及一个由拇指控制的侧方按钮用来控制机械手爪的开闭。
Originally developed by Stanford University and NASA, force-feedback technology was first used for flight simulation.
强力反馈技术最初由斯坦福大学和美国国家航空航天局开发,起初仅用于飞行模拟。
The paper introduces a new experience platform which is based on the combination of the augmented reality technology, strapdown inertial navigating system and force-feedback technology.
本文介绍了一个结合增强现实、惯性导航和力反馈技术的体验平台。
For an AMD control system driven by linear motor, the performance of directive force, feedback driving force, actual driving force and time lag were tested.
针对直线电机驱动的AMD控制系统,进行指令力、反馈驱动力、实际驱动力及控制系统时滞的性能试验。
In the virtual reality interactive system of the force-feedback or touch-feedback, fast calculating exact contacted position among virtual objects is precondition of these collision detection systems.
在触觉、力觉交互的虚拟现实系统中,快速计算虚拟物体之间精确接触位置是触觉、力觉交互碰撞检测系统的前提。
In the virtual reality interactive system of the force-feedback or touch-feedback, fast calculating exact contacted position among virtual objects is precondition of these collision detection systems.
在触觉、力觉交互的虚拟现实系统中,快速计算虚拟物体之间精确接触位置是触觉、力觉交互碰撞检测系统的前提。
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